From 17ea4d827ad8fa1462447d59f490a007ba706d20 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Gia=20Phong?= Date: Mon, 29 Nov 2021 23:23:26 +0700 Subject: Use more efficient PRNG --- src/GameDraw.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/GameDraw.cpp') diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp index e783559..a916d7e 100644 --- a/src/GameDraw.cpp +++ b/src/GameDraw.cpp @@ -20,7 +20,7 @@ // along with Black Shades. If not, see . #include "Game.h" -#include "Support.h" +#include "misc.h" extern int thirdperson; extern float multiplier; @@ -619,9 +619,9 @@ void Game::DrawGLScene(void) if (person[0].aiming && person[0].whichgun != grenade && thirdperson == 0) camerashake = 0; - glTranslatef(Random() % 100 / 100.0f * camerashake, - Random() % 100 / 100.0f * camerashake, - Random() % 100 / 100.0f * camerashake); + glTranslatef(randInt(-99, 99) / 100.0f * camerashake, + randInt(-99, 99) / 100.0f * camerashake, + randInt(-99, 99) / 100.0f * camerashake); } camera.Apply(); -- cgit v1.2.3