From c1a4dc721335b220a338f24fabc4ce67f86bdfcd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Gia=20Phong?= Date: Sun, 26 Nov 2023 03:38:07 +0900 Subject: Localize and remove ununsed variables --- src/GameDraw.cpp | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) (limited to 'src/GameDraw.cpp') diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp index 5a59856..94e7e3b 100644 --- a/src/GameDraw.cpp +++ b/src/GameDraw.cpp @@ -479,18 +479,12 @@ void Game::DrawGLScene(void) endz=(camera.position.z+viewdistance+block_spacing/2)/block_spacing+2; if(endz>num_blocks-1)endz=num_blocks-1; - bool draw; XYZ collpoint; - for(int i=beginx;i<=endx;i++){ - for(int j=beginz;j<=endz;j++){ - drawn[i][j]=1; - } - } - + bool drawn[num_blocks][num_blocks]{}; if(beginx(viewdistance*viewdistance+block_spacing*block_spacing ))draw=0; @@ -502,20 +496,21 @@ void Game::DrawGLScene(void) blocks[citytype[i][j]].center.y, blocks[citytype[i][j]].center.z + j * block_spacing, blocks[citytype[i][j]].radius)) - draw = false; - if(draw){ + draw = false; + if (draw) { glPushMatrix(); glTranslatef(i*block_spacing,0,j*block_spacing); glRotatef(cityrotation[i][j]*90,0,1,0); drawModel(blocks + citytype[i][j], visions ? BLACK : NULL); glPopMatrix(); + drawn[i][j] = true; } else { move.y=0; move.x=i*block_spacing; move.z=j*block_spacing; - if (sqrlen(move - camera.position) < 300000) - drawn[i][j] = 0; + if (sqrlen(move - camera.position) > 300000) + drawn[i][j] = true; } } } @@ -552,7 +547,7 @@ void Game::DrawGLScene(void) glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); for(int i=0;i