From cd9c07e8a0a816fffdd63c9b92a1a5c1e8f32907 Mon Sep 17 00:00:00 2001 From: Nguyễn Gia Phong Date: Fri, 24 Mar 2023 00:51:17 +0900 Subject: Convert fog effect to Zig --- src/GameInitDispose.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/GameInitDispose.cpp') diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 6573008..d4319b5 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -978,7 +978,7 @@ void initGame(Game* game) bodyguard.attackframe = -1; game->spawndelay = 0; - fog.SetFog(fogcolorr, fogcolorg, fogcolorb, 0, + setFog(&fog, fogcolorr, fogcolorg, fogcolorb, 0, game->viewdistance * 0.8f, 0.1f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -- cgit 1.4.1