From 2c44d2e60bb83d333b7d80c935f9578b4f11522a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Gia=20Phong?= Date: Thu, 17 Feb 2022 15:44:31 +0700 Subject: Make laser always and only availble in 3rd person This breaks configuration backward compatibility. --- src/GameLoop.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/GameLoop.cpp') diff --git a/src/GameLoop.cpp b/src/GameLoop.cpp index f174e70..0cfe3ef 100644 --- a/src/GameLoop.cpp +++ b/src/GameLoop.cpp @@ -59,8 +59,6 @@ void handleKey(Game* game, int key, int action, int mods) alSourcef(gSourceID[mainmenusong], AL_MIN_GAIN, 0); alSourcePlay(gSourceID[game->whichsong]); alSourcef(gSourceID[game->whichsong], AL_MIN_GAIN, 1); - } else if (key == keymap.laser_sight) { - game->lasersight ^= 1; } else if (key == keymap.dive) { if (player.playerrotation == player.playerlowrotation && player.targetanimation == joganim -- cgit v1.2.3