From e2b9ce4e517d823ad530d50e40d4d56dcfa7e8cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Gia=20Phong?= Date: Sun, 31 Oct 2021 16:21:07 +0700 Subject: Remove pseudo motion blur --- src/Skeleton.cpp | 64 -------------------------------------------------------- 1 file changed, 64 deletions(-) (limited to 'src/Skeleton.cpp') diff --git a/src/Skeleton.cpp b/src/Skeleton.cpp index 58f6035..4a6910b 100644 --- a/src/Skeleton.cpp +++ b/src/Skeleton.cpp @@ -207,70 +207,6 @@ void Skeleton::Draw(int muscleview) jointcolor[2]=0; jointcolor[3]=.5; } - //Calc motionblur-ness - for(int i=0; iblurred); - glVertex3f(joints[i].parent->position.x,joints[i].parent->position.y,joints[i].parent->position.z); - glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].parent->blurred); - glVertex3f(joints[i].parent->oldposition.x,joints[i].parent->oldposition.y,joints[i].parent->oldposition.z); - glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/joints[i].blurred); - glVertex3f(joints[i].oldposition.x,joints[i].oldposition.y,joints[i].oldposition.z); - } - } - for(int i=0; iblurred); - glVertex3f(muscles[i].parent1->position.x,muscles[i].parent1->position.y,muscles[i].parent1->position.z); - glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred); - glVertex3f(muscles[i].parent2->position.x,muscles[i].parent2->position.y,muscles[i].parent2->position.z); - glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred); - glVertex3f(muscles[i].parent2->oldposition.x,muscles[i].parent2->oldposition.y,muscles[i].parent2->oldposition.z); - glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent1->blurred); - glVertex3f(muscles[i].parent1->oldposition.x,muscles[i].parent1->oldposition.y,muscles[i].parent1->oldposition.z); - } - } - glEnd(); - - glBegin(GL_LINES); - for(int i=0; iblurred); - glVertex3f(joints[i].parent->position.x,joints[i].parent->position.y,joints[i].parent->position.z); - } - } - for(int i=0; iblurred); - glVertex3f(muscles[i].parent1->position.x,muscles[i].parent1->position.y,muscles[i].parent1->position.z); - glColor4f(jointcolor[0],jointcolor[1],jointcolor[2],jointcolor[3]/muscles[i].parent2->blurred); - glVertex3f(muscles[i].parent2->position.x,muscles[i].parent2->position.y,muscles[i].parent2->position.z); - } - } - glColor3f(.6,.6,0); - if(muscleview==1) - for(int i=0; iposition.x,muscles[i].parent1->position.y,muscles[i].parent1->position.z); - glVertex3f(muscles[i].parent2->position.x,muscles[i].parent2->position.y,muscles[i].parent2->position.z); - } - } - glEnd(); if(muscleview!=2){ glPointSize(3); -- cgit v1.2.3