From 602a0c5951050e7cce645534cb4f136cf9f4fee4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=E1=BB=85n=20Gia=20Phong?= Date: Thu, 17 Jun 2021 14:20:54 +0700 Subject: Rename source and build directory --- src/Sprites.cpp | 331 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 331 insertions(+) create mode 100644 src/Sprites.cpp (limited to 'src/Sprites.cpp') diff --git a/src/Sprites.cpp b/src/Sprites.cpp new file mode 100644 index 0000000..f800282 --- /dev/null +++ b/src/Sprites.cpp @@ -0,0 +1,331 @@ +#include "Sprites.h" +#include "Textures.h" + +extern double multiplier; +extern bool slomo; +extern Fog fog; +extern bool blood; +extern float fogcolorr; +extern float fogcolorg; +extern float fogcolorb; +//Functions +extern float sinefluct; +extern int environment; +extern Model gunmodels[10]; +extern Camera camera; +extern float precipitationhorz; +extern float precipitationvert; +extern float precipitationdensity; +extern float snowdelay; + +int Sprites::MakeSprite(int atype, float abrightness, float acolor1, float acolor2, float acolor3, XYZ alocation, XYZ avelocity, float asize){ + type[howmanysprites]=atype; + rotation[howmanysprites]=Random()%360; + brightness[howmanysprites]=abrightness; + color1[howmanysprites]=acolor1; + color2[howmanysprites]=acolor2; + color3[howmanysprites]=acolor3; + location[howmanysprites]=alocation; + oldlocation[howmanysprites]=alocation; + velocity[howmanysprites]=avelocity; + size[howmanysprites]=asize; + initialsize[howmanysprites]=asize; + initialbrightness[howmanysprites]=abrightness; + initialvelocity[howmanysprites]=avelocity; + alivetime[howmanysprites]=0; + owner[howmanysprites]=0; + if(howmanysprites=0){ + location[which]=location[howmanysprites-1]; + oldlocation[which]=oldlocation[howmanysprites-1]; + velocity[which]=velocity[howmanysprites-1]; + initialsize[which]=initialsize[howmanysprites-1]; + size[which]=size[howmanysprites-1]; + brightness[which]=brightness[howmanysprites-1]; + initialbrightness[which]=initialbrightness[howmanysprites-1]; + color1[which]=color1[howmanysprites-1]; + color2[which]=color2[howmanysprites-1]; + color3[which]=color3[howmanysprites-1]; + alivetime[which]=alivetime[howmanysprites-1]; + rotation[which]=rotation[howmanysprites-1]; + type[which]=type[howmanysprites-1]; + type[howmanysprites-1]=0; + + if(howmanysprites>0){howmanysprites--;} + } + + return 0; +} + +void Sprites::LoadFlareTexture(char *fileName) +{ + flaretextureptr = loadTexture(fileName); +} + +void Sprites::LoadMuzzleFlareTexture(char *fileName) +{ + muzzleflaretextureptr = loadTexture(fileName); +} + +void Sprites::LoadSmokeTexture(char *fileName) +{ + smoketextureptr = loadTexture(fileName); +} + +void Sprites::LoadBloodTexture(char *fileName) +{ + bloodtextureptr = loadTexture(fileName); +} + +void Sprites::LoadRainTexture(char *fileName) +{ + raintextureptr = loadTexture(fileName); +} + +void Sprites::LoadSnowTexture(char *fileName) +{ + snowtextureptr = loadTexture(fileName); +} + +void Sprites::LoadBulletTexture(char *fileName) +{ + bullettextureptr = loadTexture(fileName); +} + + +void Sprites::DoStuff() +{ + for(int i=0;i0){ + velocity[i].y+=gravity*multiplier; + rotation[i]+=multiplier*2; + } + } + if(type[i]==bloodspritedown||type[i]==particlesspritedown){ + velocity[i].y+=gravity*multiplier; + } + + if(type[i]!=bulletinstant&&type[i]!=bullet)location[i]=location[i]+velocity[i]*multiplier; + + alivetime[i]+=multiplier; + if(brightness[i]<=0)DeleteSprite(i); + if(type[i]==snowsprite&&(location[i].y<-.1||environment!=snowy_environment))DeleteSprite(i); + if(type[i]==rainsprite&&(location[i].y<-.1||environment!=rainy_environment))DeleteSprite(i); + + if(type[i]==snowsprite){ + if(location[i].xcamera.position.x+precipitationhorz){location[i].x-=precipitationhorz*2;} + if(location[i].z>camera.position.z+precipitationhorz){location[i].z-=precipitationhorz*2;} + if(location[i].y>camera.position.y+precipitationvert){location[i].y-=precipitationvert*2;} + } + if(type[i]==rainsprite){ + if(location[i].xcamera.position.x+precipitationhorz*.5){location[i].x-=precipitationhorz;} + if(location[i].z>camera.position.z+precipitationhorz*.5){location[i].z-=precipitationhorz;} + if(location[i].y>camera.position.y+precipitationvert){location[i].y-=precipitationvert*2;} + } + } +} + +void Sprites::draw() +{ + float M[16]; + XYZ begProj,endProj,avgProj,persp; + XYZ between; + float oolen,dx,dy; + float bulletsize; + XYZ point; + glAlphaFunc(GL_GREATER, 0.01); + + //glEnable(GL_POLYGON_OFFSET_FILL); + + glEnable(GL_BLEND); + glDisable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); + glDisable(GL_LIGHTING); + glDepthMask(0); + glAlphaFunc(GL_GREATER, 0.01); + for(int i=0;i