From 7ee1701de3faa287c6d013bd14cefb2cded25bfc Mon Sep 17 00:00:00 2001 From: Nguyễn Gia Phong Date: Mon, 13 Sep 2021 15:46:47 +0700 Subject: Remove excess abstractions around texture loading --- src/Sprites.cpp | 35 ----------------------------------- 1 file changed, 35 deletions(-) (limited to 'src/Sprites.cpp') diff --git a/src/Sprites.cpp b/src/Sprites.cpp index 2459593..df8eeb1 100644 --- a/src/Sprites.cpp +++ b/src/Sprites.cpp @@ -83,41 +83,6 @@ int Sprites::DeleteSprite(int which){ return 0; } -void Sprites::LoadFlareTexture(char *fileName) -{ - flaretextureptr = loadTexture(fileName); -} - -void Sprites::LoadMuzzleFlareTexture(char *fileName) -{ - muzzleflaretextureptr = loadTexture(fileName); -} - -void Sprites::LoadSmokeTexture(char *fileName) -{ - smoketextureptr = loadTexture(fileName); -} - -void Sprites::LoadBloodTexture(char *fileName) -{ - bloodtextureptr = loadTexture(fileName); -} - -void Sprites::LoadRainTexture(char *fileName) -{ - raintextureptr = loadTexture(fileName); -} - -void Sprites::LoadSnowTexture(char *fileName) -{ - snowtextureptr = loadTexture(fileName); -} - -void Sprites::LoadBulletTexture(char *fileName) -{ - bullettextureptr = loadTexture(fileName); -} - void Sprites::DoStuff() { for(int i=0;i