11-6 to 11-9 main menu, score, etc. 10-9 to 11-6 better ai, gibbing, added zombies, weather, knife, shotgun, misc. stuff 10-8 shooting delay/ effect 10-6 added rich vip guy 10-5 bug fixes, gibbing, slomo psychicness 10-4 bug fixes, blood toggle, environments, falling damage 10-1 worked on menu, pathfinding 9-27 added black shades, bug fixes, added some IDG sounds, better collision, config.txt 9-22 bug fixes 9-21 mouse smoothing, better aiming, different blood 9-20 fixed street clipping, grenades working, more blood 9-19 fixed grenade faces, fixed some assassin AI, fixed penetration bugs 9-18 started assassin AI, some more assassin AI, some work on grenades 9-17 faster aiming/crouching, VBL sync, slightly improved control sensitivity stuff 9-16 glock added, penetrating sniper rounds, better scope, different zooming 9-15 suicide, improved bashing, npcs can carry guns, reloading, headshot sound, camera positioned better, handgun 9-14 rifle bashing, aim modifications, redder headshots, speed 9-13 everything in one folder, stationary 3rd person cam toggle, visible bullets, some sound stuff 9-12 crouching, duck to snipe, pain animations 9-11 more fluid aiming, different costumes, assault rifle, health system, impact reaction, kill counter 9-10 sniper rifle scope, bullets, sounds 9-9 bug fix 9-8 sniper rifle added (fires blanks, can't zoom), ragdoll system improved, ragdoll sounds 9-7 smooth transition to pointing arms, walking, better running, skeletal 'ragdoll' system + collisions 9-6 fixed sound bug 9-5 Added distance people sprites (very far view distance, faster also) Added limit to # of people per block, more even spacing, added pointing arms (pistol aiming without the pistol) 9-4 Added random civilian placement system (populated entire city instead of a block) 9-3 Too Busy 9-2 Too Busy 9-1 Too Busy 8-31 Started basic civilian AI 8-30 Fog fixed on ground and sky, better skeletal animation, pre-calced rotations for joints 8-29 Real Life intervened, no time 8-28 Air control added, some collision fixed, occluding people, sky plane, ground does not occlude 8-27 looking up/down changes animation, editors updated to CW 8, animation editor tweaks, optimised a bit 8-26 look at previous soul position when going back into body, sound fx added, movement speed tweaks, can't see body while soul is released 8-25 black sunglasses idea(prevent visions) "dark shades" or "black shades" name psychic vision effect added better collision added 8-24 working under CW 8 8-23 collision detection on street (with sidewalk+buildings) 8-22 collision detection models + firstperson view 8-21 psychic bodyguard idea 8-20 basic city engine, skeletal animation from glfighters2 pre-alpha, player+building models, jogger group