#include "Support.h" #include #include "SDL.h" void Microseconds (UnsignedWide *microTickCount) { /* NOTE: hi isn't used in BS, so it's not implemented here */ /* TODO: does game need microsecond precision? */ microTickCount->hi = 0; microTickCount->lo = SDL_GetTicks() * 1000; } OSErr FSRead(int refNum, long *count, void *buffPtr) { read(refNum, buffPtr, *count); return 0; } void GetMouse(Point *p) { STUB_FUNCTION; } void GetKeys(unsigned long *keys) { STUB_FUNCTION; }