const std = @import("std"); pub fn build(b: *std.build.Builder) void { const exe = b.addExecutable("blackshades", "src/main.zig"); exe.addIncludeDir("src"); const cxxflags = [_][]const u8{ "--std=c++17" }; exe.addCSourceFile("src/Camera.cpp", &cxxflags); exe.addCSourceFile("src/Decals.cpp", &cxxflags); exe.addCSourceFile("src/Fog.cpp", &cxxflags); exe.addCSourceFile("src/Frustum.cpp", &cxxflags); exe.addCSourceFile("src/GameDraw.cpp", &cxxflags); exe.addCSourceFile("src/GameInitDispose.cpp", &cxxflags); exe.addCSourceFile("src/GameLoop.cpp", &cxxflags); exe.addCSourceFile("src/GameTick.cpp", &cxxflags); exe.addCSourceFile("src/Globals.cpp", &cxxflags); exe.addCSourceFile("src/MacInput.cpp", &cxxflags); exe.addCSourceFile("src/Models.cpp", &cxxflags); exe.addCSourceFile("src/Person.cpp", &cxxflags); exe.addCSourceFile("src/Quaternions.cpp", &cxxflags); exe.addCSourceFile("src/Serialize.cpp", &cxxflags); exe.addCSourceFile("src/Skeleton.cpp", &cxxflags); exe.addCSourceFile("src/Sprites.cpp", &cxxflags); exe.addCSourceFile("src/Support.cpp", &cxxflags); exe.addCSourceFile("src/Text.cpp", &cxxflags); exe.addCSourceFile("src/Timer.cpp", &cxxflags); exe.addCSourceFile("src/Textures.cpp", &cxxflags); exe.linkSystemLibrary("GL"); exe.linkSystemLibrary("GLU"); exe.linkSystemLibrary("SDL"); exe.linkSystemLibrary("c++"); exe.linkSystemLibrary("openal"); exe.linkSystemLibrary("vorbisfile"); // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. exe.setTarget(b.standardTargetOptions(.{})); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. exe.setBuildMode(b.standardReleaseOptions()); exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }