#ifndef _CAMERA_H_ #define _CAMERA_H_ /**> HEADER FILES <**/ #include #include "Quaternions.h" class Camera { public: XYZ position; XYZ oldposition; XYZ targetoffset; float rotation, rotation2; float oldrotation, oldrotation2; float oldoldrotation, oldoldrotation2; float visrotation, visrotation2; void Apply(); }; #endif