#ifndef _CONSTANTS_H_ #define _CONSTANTS_H_ #include #define max_joints 20 #define max_frames 16 #define max_muscles 29 #define gravity -25 #define idleanim 0 #define joganim 1 #define pistolaimanim 2 #define walkanim 3 #define rifleholdanim 4 #define rifleaimanim 5 #define assaultrifleaimanim 6 #define crouchanim 7 #define headpainanim 8 #define chestpainanim 9 #define stomachpainanim 10 #define rightarmpainanim 11 #define leftarmpainanim 12 #define rightlegpainanim 13 #define leftlegpainanim 14 #define riflehitanim 15 #define grenadeaimanim 16 #define grenadechargeanim 17 #define grenadethrowanim 18 #define zombieeatanim 19 #define zombiejoganim 20 #define zombiewalkanim 21 #define getupfrontanim 22 #define getupbackanim 23 #define diveanim 24 #define throwanim 25 #define thrownanim 26 #define lyinganim 27 #define nogun 0 #define sniperrifle 1 #define assaultrifle 2 #define handgun1 3 #define handgun2 4 #define grenade 5 #define knife 6 #define shotgun 7 #define sniperriflemodel 0 #define assaultriflemodel 1 #define handgunbasemodel 2 #define handgunslidemodel 3 #define handgun2basemodel 4 #define handgun2slidemodel 5 #define grenadebasemodel 6 #define grenadepinmodel 7 #define grenadespoonmodel 8 #define knifemodel 9 #define shotgunmodel 10 #define visionsound 0 #define soulinsound 1 #define souloutsound 2 #define footstepsound 3 #define bodylandsound 8 #define headlandsound 9 #define riflesound 10 #define bodyhitsound 11 #define wallhitsound 12 #define machinegunsound 13 #define nearbulletsound 14 #define headwhacksound 15 #define headshotsound 16 #define reloadsound 17 #define clicksound 18 #define pistol1sound 19 #define pistol2sound 20 #define pinpullsound 21 #define pinreplacesound 22 #define grenadethrowsound 23 #define bouncesound 24 #define bounce2sound 25 #define explosionsound 26 #define bodywhacksound 27 #define rainsound 28 #define losesound 29 #define disguisekillsound 30 #define knifeslashsound 31 #define shotgunsound 32 #define munchsound 33 #define mainmenusong 34 #define assassinsong 35 #define zombiesong 36 #define sunny_environment 0 #define foggy_environment 1 #define snowy_environment 2 #define rainy_environment 3 #define firey_environment 4 #define night_environment 5 #define randomshoot_type 0 #define zombie_type 1 #define soldiers_type 2 #define snipers_type 3 #define stabber_type 4 #define shotdelayamount 3 #define fleshtone1 240/255 #define fleshtone2 183/255 #define fleshtone3 132/255 #define headmodel 0 #define chestmodel 1 #define abdomenmodel 2 #define upperarmmodel 3 #define lowerarmmodel 4 #define handmodel 5 #define upperlegmodel 6 #define lowerlegmodel 7 #define footmodel 8 #define policecostume 0 #define bodyguardcostume 1 #define casualcostumes 2 #define vipcostume 6 #define numcasual 4 const GLfloat BLACK[] = {0.0f, 0.0f, 0.0f}; const GLfloat GRAY[] = {0.2f, 0.2f, 0.2f}; #endif