#ifndef _DECALS_H_ #define _DECALS_H_ #include "Quaternions.h" #include "Files.h" #include "Quaternions.h" #include "Camera.h" #include "Models.h" #include "Fog.h" // // Model Structures // #define maxdecals 120 class Decals{ public: GLuint bulletholetextureptr; GLuint cratertextureptr; GLuint bloodtextureptr[11]; int howmanydecals; int type[maxdecals]; XYZ points[8*maxdecals]; int numpoints[maxdecals]; float texcoordsx[8*maxdecals]; float texcoordsy[8*maxdecals]; float alivetime[maxdecals]; void draw(); int DeleteDecal(int which); int MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly, Model *model, XYZ move, float rotation); void DoStuff(); void LoadBulletHoleTexture(char *fileName); void LoadCraterTexture(char *fileName); void LoadBloodTexture(char *fileName, int which); ~Decals() { glDeleteTextures( 1, (const GLuint *)bulletholetextureptr ); glDeleteTextures( 1, (const GLuint *)cratertextureptr ); glDeleteTextures( 11, (const GLuint *)bloodtextureptr ); }; }; #endif