#ifndef _FILES_H_ #define _FILES_H_ #include #include // Header File For Standard functions #include // Header File For Standard Input/Output #include #include #include #include #include #include #ifdef OS9 #include "gl.h" // Header File For The OpenGL32 Library #include "glu.h" // Header File For The GLu32 Library #include "tk.h" // Header File For The Glaux Library #else #include #include #endif #ifdef OS9 #include #include #include "AGL_DSp.h" // Header for OpenGL and DrawSprocket Functions #include "Alerts.h" // Header for Dialogs and alerts for this application #endif #include "MacInput.h" // Header for Special Mac Input functions #ifdef OS9 #include "glm.h" #include #endif #include "Support.h" #define FILE_STRINGS 130 #define Pstr unsigned char * #define Cstr char * #define FILE_ERROR_ALERT 138 #define OLD_SAVE_VERSION 139 #define UNREADABLE_SCORES_ALERT 140 #define SAVE_WARNING_ID 132 #define PB_SAVE 1 #define PB_CANCEL 2 #define PB_DONT_SAVE 3 #define FILE_ERROR_STRINGS 129 #define FILE_ERROR_PREFIX 1 #define FILE_ERROR_SUFFIX 2 #define SAVE_WARNING_STRINGS 132 #define FILE_STRINGS 130 #define SAVE_GAME_STRING 1 #define SAVE_SCORES_STRING 2 #define SCORES_NAME_STRING 3 #define SAVE_JOURNAL_STRING 4 #define JOURNAL_NAME_STRING 5 #define UNTITLED_STRING 6 #define SAVE_FORM_STRING 7 #define FORM_NAME_STRING 8 #define REGISTRATION_FORM 136 #define FILE_NAME_SIZE 32 #define ERROR_LENGTH 80 /**> Files Opening <**/ class Files { public: char szSavedGameName[FILE_NAME_SIZE + 1]; short sSavedGameVolume; #ifdef OS9 SFReply sfReply; Boolean bGameSaved; #endif #ifdef OS9 short sFile; #else int sFile; #endif #ifdef OS9 short OpenFile(Str255 Name); #else int OpenFile(Str255 Name); Files() : sFile(-1) { } #endif #ifdef OS9 short PromptForSaveAS( short sPromptID, short sNameID, Str255 str255NamePrompt, OSType osTypeCreator, OSType osTypeType, SFReply *psfReply ); short OpenNewFile( SFReply *psfReply, OSType osTypeCreator, OSType osTypeType ); #endif short OpenSavedGame(Str255 Name); short OpenFileDialog(); void LoadNamedMap(Str255 Name); void LoadGame(Str255 Name, int animnum); void LoadMap(); void StartSave(); void EndSave(); void StartLoad(); void EndLoad(); }; #endif