#include "Quaternions.h" #include "Constants.h" #include "Models.h" #include "Person.h" #include "Game.h" #include "config.h" float sinefluct; float sinefluctprog; float multiplier = 0.0f; unsigned int gSourceID[37]; unsigned int gSampleSet[37]; float precipitationhorz; float precipitationvert; float precipitationdensity; int environment; float soundscalefactor; int slomo; Animation animation[27]; Model skeletonmodels[10]; Model gunmodels[11]; Costume costume[10]; Sprites sprites; int thirdperson; bool visions; Camera camera; float rad2deg; Skeleton testskeleton; float snowdelay; float camerashake; Fog fog; struct Key keymap; bool blood; float fogcolorr; float fogcolorg; float fogcolorb;