#ifndef _PERSON_H_ #define _PERSON_H_ /**> HEADER FILES <**/ #include #include #include #include "Quaternions.h" #include "Constants.h" #include "Skeleton.h" #include "Models.h" #include "Camera.h" #include "Sprites.h" #define playertype 0 #define civiliantype 1 #define eviltype 2 #define viptype 3 #define evilsnipertype 4 #define evilassaultrifletype 5 #define zombietype 6 class HitStruct { public: Joint *joint1; Joint *joint2; XYZ hitlocation; bool collision; }; class Person { public: int eaten; int currentframe; int targetframe; int currentanimation; int targetanimation; float target; float playerhealth; int modelnum; XYZ oldplayercoords; XYZ playercoords; XYZ playervelocity; float playerrotation; float playerrotation2; float playerlowrotation; float pathcheckdelay; bool onground; bool backwardsanim; XYZ facing; XYZ velocity; float shotdelay; bool litup; bool existing; int type; int whichcostume; Skeleton skeleton; Animation tempanimation; bool freshshootkey; bool freshkickkey; int bufferattack; int jump_key; int left_key; int right_key; int duck_key; int shoot_key; int kick_key; int block_key; float speed; bool aiming; int grenphase; float grenamount; float aimamount; float speedmult; float pathsize; int pathnum; int oldpathnum; int oldoldpathnum; int oldoldoldpathnum; XYZ pathtarget; int whichblockx; int whichblocky; bool dead; XYZ averageloc; XYZ oldaverageloc; float lastdistancevictim; bool firstlongdead; float longdead; Joint *bjoint1,*bjoint2; float bleeding; float bleeddelay; float attacktarget; int attackframe; int killtarget; bool killtargetvisible; float gunrotate1, gunrotate2, gunrotate3; float recoil; int whichgun; float oldhealth; float health; float maxhealth; float reloading; int ammo; int reloads[10]; bool running; bool onpath; void FindRotationGun(XYZ start, XYZ target); int DrawSkeleton(int who); void DoStuff(int who); void DoAnimations(int who); void DoAnimationslite(int who); HitStruct BulletCollideWithPlayer(int who, XYZ start, XYZ end); }; class Costume { public: float headcolor[3]; float handcolor[3]; float footcolor[3]; float upperarmcolor[3]; float lowerarmcolor[3]; float upperlegcolor[3]; float lowerlegcolor[3]; float abdomencolor[3]; float chestcolor[3]; }; #endif