#ifndef _SPRITE_H_ #define _SPRITE_H_ #include "Quaternions.h" #ifdef OS9 #include #include #else #include #include #endif #include "Files.h" #include "Quaternions.h" #include "Camera.h" #include "Models.h" #include "Fog.h" // // Model Structures // #define maxsprites 2000 #define muzzleflashsprite 1 #define smokesprite 2 #define smokespritenoup 3 #define flashsprite 6 #define grenadesprite 7 #define pinsprite 8 #define spoonsprite 9 #define bloodspritedown 10 #define bloodspritenoup 11 #define particlesspritedown 12 #define snowsprite 13 #define rainsprite 14 #define bullet 4 #define bulletinstant 5 class Sprites{ public: GLuint flaretextureptr; GLuint muzzleflaretextureptr; GLuint smoketextureptr; GLuint bullettextureptr; GLuint bloodtextureptr; GLuint raintextureptr; GLuint snowtextureptr; int howmanysprites; XYZ location[maxsprites]; XYZ oldlocation[maxsprites]; XYZ velocity[maxsprites]; XYZ initialvelocity[maxsprites]; float size[maxsprites]; float initialsize[maxsprites]; float brightness[maxsprites]; float initialbrightness[maxsprites]; float color1[maxsprites]; float color2[maxsprites]; float color3[maxsprites]; float alivetime[maxsprites]; float rotation[maxsprites]; int type[maxsprites]; int owner[maxsprites]; void draw(); int DeleteSprite(int which); int MakeSprite(int atype, float abrightness, float acolor1, float acolor2, float acolor3, XYZ alocation, XYZ avelocity, float asize); int MakeSprite(int atype, float abrightness, float acolor1, float acolor2, float acolor3, XYZ alocation, XYZ avelocity, float asize, int aowner); void DoStuff(); void LoadMuzzleFlareTexture(char *fileName); void LoadFlareTexture(char *fileName); void LoadSmokeTexture(char *fileName); void LoadBulletTexture(char *fileName); void LoadBloodTexture(char *fileName); void LoadSnowTexture(char *fileName); void LoadRainTexture(char *fileName); ~Sprites() { glDeleteTextures( 1, (const GLuint *)muzzleflaretextureptr ); glDeleteTextures( 1, (const GLuint *)flaretextureptr ); glDeleteTextures( 1, (const GLuint *)bullettextureptr ); glDeleteTextures( 1, (const GLuint *)smoketextureptr ); glDeleteTextures( 1, (const GLuint *)bloodtextureptr ); glDeleteTextures( 1, (const GLuint *)raintextureptr ); glDeleteTextures( 1, (const GLuint *)snowtextureptr ); }; }; #endif