/**> HEADER FILES <**/ #include "TGALoader.h" /********************> LoadTGA() <*****/ TGAImageRec* LoadTGA( char *filename ) { GLubyte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header GLubyte TGAcompare[12]; // Used To Compare TGA Header GLubyte header[6]; // First 6 Useful Bytes From The Header GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram GLuint temp; // Temporary Variable TGAImageRec *texture; FILE *file; // Open The TGA File file = cfh_fopen( filename, "rb" ); if( ( file == NULL ) || // Does File Even Exist? ( fread( TGAcompare, 1, sizeof( TGAcompare ), file ) != sizeof( TGAcompare ) ) || // Are There 12 Bytes To Read? ( memcmp( TGAheader, TGAcompare, sizeof( TGAheader ) ) != 0 ) || // Does The Header Match What We Want? ( fread( header, 1, sizeof( header ), file ) != sizeof( header ) ) )// If So Read Next 6 Header Bytes { // If anything failed then close the file and return false fclose( file ); return NULL; } // Create a new RGBAImageRec texture = ( TGAImageRec* )malloc( sizeof( TGAImageRec ) ); // Determine the TGA width (highbyte*256+lowbyte) and height (highbyte*256+lowbyte) texture->sizeX = header[1] * 256 + header[0]; texture->sizeY = header[3] * 256 + header[2]; // Make sure the height, width, and bit depth are valid if( ( texture->sizeX <= 0 ) || ( texture->sizeY <= 0 ) || ( ( header[4] != 24 ) && ( header[4] != 32 ) ) ) { // If anything failed then close the file, free up memory for the image, and return NULL fclose( file ); free( texture ); return NULL; } // Grab The TGA's Bits Per Pixel (24 or 32) texture->bpp = header[4]; bytesPerPixel = texture->bpp/8; // Divide By 8 To Get The Bytes Per Pixel // Calculate The Memory Required For The TGA Data imageSize = texture->sizeX * texture->sizeY * bytesPerPixel; // Reserve Memory To Hold The TGA Data texture->data = ( GLubyte* )malloc( imageSize ); // Make sure the right amount of memory was allocated if( ( texture->data == NULL ) || ( fread( texture->data, 1, imageSize, file ) != imageSize ) ) { // Free up the image data if there was any if( texture->data != NULL ) free( texture->data ); // If anything failed then close the file, free up memory for the image, and return NULL fclose( file ); free( texture ); return NULL; } // Loop Through The Image Data for( GLuint i = 0; i < int( imageSize ); i += bytesPerPixel ) { // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue) temp = texture->data[i]; // Temporarily Store The Value At Image Data 'i' texture->data[i] = texture->data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte texture->data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value) } // Close The File fclose( file ); return texture; }