#ifndef _TEXT_H_ #define _TEXT_H_ /**> HEADER FILES <**/ #include "Quaternions.h" #include #include #include "Files.h" #include "Quaternions.h" class Text{ public: GLuint FontTexture; GLuint base; void LoadFontTexture(char *fileName); void BuildFont(); void glPrint(GLint x, GLint y, char *string, int set, float size, float width, float height); ~Text(){ glDeleteTextures( 1, (const GLuint *)FontTexture ); } }; #endif