/* (c) 2008 Victor "ErV" Eremin (Voronezh, Russia) mailto:ErV2005@rambler.ru, erv@box.vsi.ru for non-commercial use only */ #ifndef TEXTURES_H #define TEXTURES_H #include #include GLuint loadTexture(const char* filename, GLenum minFilter = GL_LINEAR, GLenum magFilter = GL_LINEAR, bool mipmaps = true); #endif