// Texture loader header // Copyright (C) 2021 Nguyễn Gia Phong // // This file is part of Black Shades. // // Black Shades is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Black Shades is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Black Shades. If not, see . #ifndef BLACKSHADES_TEXTURES_H #define BLACKSHADES_TEXTURES_H #include GLuint loadTexture(const char* filename, GLenum minFilter = GL_LINEAR, GLenum magFilter = GL_LINEAR, bool mipmaps = true); #endif // BLACKSHADES_TEXTURES_H