// Main function // Copyright (C) 2021 Nguyễn Gia Phong // // This file is part of Black Shades. // // Black Shades is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Black Shades is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Black Shades. If not, see . const Loca = @import("loca").Loca; const allocator = @import("std").heap.c_allocator; const gf = @import("gfz"); const legacy = @cImport(@cInclude("Game.h")); const configuration = @import("config.zig"); const al = @import("zeal"); const gl = @import("zgl"); var game: *legacy.Game = undefined; fn resizeWindow(window: ?*gf.Window.Impl, width: c_int, height: c_int) callconv(.C) void { legacy.resizeWindow(game, width, height); } fn handleKey(window: ?*gf.Window.Impl, key: c_int, scancode: c_int, action: c_int, mods: c_int) callconv(.C) void { legacy.handleKey(game, key, action, mods); } pub fn main() !void { const loca = try Loca.init(allocator, .{}); defer loca.deinit(); const config = try configuration.parse(allocator, loca.user_config); game = legacy.makeGame(@bitCast(legacy.Config, config)).?; try gf.init(); defer gf.deinit() catch unreachable; const window = try gf.Window.create(config.width, config.height, "Black Shades", .{}, .{}); try window.makeCurrent(); try window.setSizeCallback(resizeWindow); legacy.initGl(game); try window.setCursorMode(.disabled); if (try gf.rawMouseMotionSupported()) try window.setInputMode(.raw_mouse_motion, true); try window.setInputMode(.sticky_mouse_buttons, true); try window.setInputMode(.sticky_keys, true); try window.setKeyCallback(handleKey); const device = try al.Device.init(null); defer device.deinit() catch unreachable; const context = try al.Context.init(device, &.{}); defer context.deinit() catch unreachable; try al.useContext(context); legacy.initGame(game); defer legacy.closeGame(game); while (!try window.shouldClose()) { legacy.eventLoop(game); try window.swapBuffers(); try gf.pollEvents(); } }