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11-6 to 11-9 main menu, score, etc.
10-9 to 11-6 better ai, gibbing, added zombies, weather, knife, shotgun, misc. stuff
10-8 shooting delay/ effect
10-6 added rich vip guy
10-5 bug fixes, gibbing, slomo psychicness
10-4 bug fixes, blood toggle, environments, falling damage
10-1 worked on menu, pathfinding
9-27 added black shades, bug fixes, added some IDG sounds, better collision, config.txt
9-22 bug fixes
9-21 mouse smoothing, better aiming, different blood
9-20 fixed street clipping, grenades working, more blood
9-19 fixed grenade faces, fixed some assassin AI, fixed penetration bugs
9-18 started assassin AI, some more assassin AI, some work on grenades
9-17 faster aiming/crouching, VBL sync, slightly improved control sensitivity stuff
9-16 glock added, penetrating sniper rounds, better scope, different zooming
9-15 suicide, improved bashing, npcs can carry guns, reloading, headshot sound, camera positioned better, handgun
9-14 rifle bashing, aim modifications, redder headshots, speed
9-13 everything in one folder, stationary 3rd person cam toggle, visible bullets, some sound stuff
9-12 crouching, duck to snipe, pain animations
9-11 more fluid aiming, different costumes, assault rifle, health system, impact reaction, kill counter
9-10 sniper rifle scope, bullets, sounds
9-9 bug fix
9-8 sniper rifle added (fires blanks, can't zoom), ragdoll system improved, ragdoll sounds
9-7 smooth transition to pointing arms, walking, better running, skeletal 'ragdoll' system + collisions
9-6 fixed sound bug
9-5 Added distance people sprites (very far view distance, faster also) Added limit to # of people per block, more even spacing, added pointing arms (pistol aiming without the pistol)
9-4 Added random civilian placement system (populated entire city instead of a block)
9-3 Too Busy
9-2 Too Busy
9-1 Too Busy
8-31 Started basic civilian AI
8-30 Fog fixed on ground and sky, better skeletal animation, pre-calced rotations for joints
8-29 Real Life intervened, no time
8-28 Air control added, some collision fixed, occluding people, sky plane, ground does not occlude
8-27 looking up/down changes animation, editors updated to CW 8, animation editor tweaks, optimised a bit
8-26 look at previous soul position when going back into body, sound fx added, movement speed tweaks, can't see body while soul is released
8-25 black sunglasses idea(prevent visions) "dark shades" or "black shades" name
psychic vision effect added
better collision added
8-24 working under CW 8
8-23 collision detection on street (with sidewalk+buildings)
8-22 collision detection models + firstperson view
8-21 psychic bodyguard idea
8-20 basic city engine, skeletal animation from glfighters2 pre-alpha, player+building models, jogger group