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|
CC := gcc
CXX := g++
LINKER := g++
ASM := nasm
SRCDIR := ./Source
BINDIR := ./objs
EXE := $(BINDIR)/blackshades
CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h
CXXFLAGS := $(CFLAGS)
LDFLAGS := $(shell sdl-config --libs) -lSDL_image -lGL -lGLU -lopenal -lalut # -framework QuickTime
# Don't want ogg?
#CFLAGS += -DNOOGG
# Got ogg?
LDFLAGS += -lvorbisfile -lvorbis
SRCS := Camera.cpp \
Decals.cpp \
Fog.cpp \
Frustum.cpp \
GameDraw.cpp \
GameInitDispose.cpp \
GameLoop.cpp \
GameTick.cpp \
Globals.cpp \
MacInput.cpp \
Main.cpp \
Maths.cpp \
Models.cpp \
Person.cpp \
Quaternions.cpp \
Serialize.cpp \
Skeleton.cpp \
Sprites.cpp \
Support.cpp \
TGALoader.cpp \
Text.cpp \
Timer.cpp \
Textures.cpp
OBJS1 := $(SRCS:.c=.o)
OBJS2 := $(OBJS1:.cpp=.o)
OBJS3 := $(OBJS2:.asm=.o)
OBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f))
SRCS := $(foreach f,$(SRCS),$(SRCDIR)/$(f))
CLEANUP = $(wildcard *.exe) $(wildcard *.obj) \
$(wildcard $(BINDIR)/*.exe) $(wildcard $(BINDIR)/*.obj) \
$(wildcard *~) $(wildcard *.err) \
$(wildcard .\#*) core $(EXE)
# Rules for compiling individual source files...
$(BINDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) -c -o $@ $< $(CXXFLAGS)
$(BINDIR)/%.o: $(SRCDIR)/%.c
$(CC) -c -o $@ $< $(CFLAGS)
$(BINDIR)/%.o: $(SRCDIR)/%.asm
$(ASM) $(ASMFLAGS) -o $@ $<
.PHONY: all bindir blackshades
all: $(EXE)
$(EXE): $(BINDIR) $(OBJS)
$(LINKER) -o $(EXE) $(OBJS) $(LDFLAGS)
$(BINDIR) :
$(MAKE) bindir
bindir:
mkdir -p $(BINDIR)
distclean: clean
clean:
rm -f $(CLEANUP)
rm -rf $(BINDIR)
# end of Makefile.
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