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// Decal object
// Copyright (C) 2002 David Rosen
// Copyright (C) 2003 Steven Fuller
// Copyright (C) 2003 Zachary Jack Slater
// Copyright (C) 2021 Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
#ifndef BLACKSHADES_DECALS_H
#define BLACKSHADES_DECALS_H
#include "Models.h"
#include "Quaternions.h"
#define maxdecals 120
class Decals{
public:
GLuint bulletholetextureptr;
GLuint cratertextureptr;
GLuint bloodtextureptr[11];
int howmanydecals;
int type[maxdecals];
XYZ points[8*maxdecals];
int numpoints[maxdecals];
float texcoordsx[8*maxdecals];
float texcoordsy[8*maxdecals];
float alivetime[maxdecals];
void draw();
int DeleteDecal(int which);
int MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly, Model *model, XYZ move, float rotation);
void DoStuff();
~Decals();
};
#endif // BLACKSHADES_DECALS_H
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