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// Decal object
// Copyright (C) 2002  David Rosen
// Copyright (C) 2003  Steven Fuller
// Copyright (C) 2003  Zachary Jack Slater
// Copyright (C) 2021  Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades.  If not, see <https://www.gnu.org/licenses/>.

#ifndef BLACKSHADES_DECALS_H
#define BLACKSHADES_DECALS_H

#include "Models.h"
#include "Quaternions.h"

#define maxdecals 120

class Decals{
public:
	GLuint bulletholetextureptr;
	GLuint cratertextureptr;
	GLuint bloodtextureptr[11];

	int howmanydecals;

	int type[maxdecals];

	XYZ points[8*maxdecals];
	int numpoints[maxdecals];
	float texcoordsx[8*maxdecals];
	float texcoordsy[8*maxdecals];
	float alivetime[maxdecals];

	void draw();

	int DeleteDecal(int which);
	int MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly, Model *model, XYZ move, float rotation);

	void DoStuff();
	~Decals();
};
#endif // BLACKSHADES_DECALS_H