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#ifndef BLACKSHADES_MISC_H
#define BLACKSHADES_MISC_H
#include <stdbool.h>
#include <AL/al.h>
#include <GL/gl.h>
struct JointData {
signed char label;
float x, y, z;
float length;
unsigned char model;
bool visible;
bool lower;
signed char parent;
};
struct MuscleData {
float length, initlen, minlen, maxlen;
bool flag;
bool visible;
signed char parent1;
signed char parent2;
};
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
void loadJoints(JointData*);
void loadMuscles(MuscleData*);
ALuint loadSound(const char*);
GLuint loadTexture(const char*);
void playSound(ALuint source, ALfloat x, ALfloat y, ALfloat z);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // BLACKSHADES_MISC_H
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