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authorRaphael McSinyx <vn.mcsinyx@gmail.com>2017-10-12 20:29:55 +0700
committerRaphael McSinyx <vn.mcsinyx@gmail.com>2017-10-12 20:29:55 +0700
commit613732b7c6e579b2e70101015da3835cabff285b (patch)
tree081256bbf60b181c2914a5db86e8216142aa3b74
downloadbrutalmaze-613732b7c6e579b2e70101015da3835cabff285b.tar.gz
Initial commit
-rw-r--r--.gitignore5
-rw-r--r--LICENSE674
-rw-r--r--MANIFEST.in1
-rw-r--r--README.rst38
-rw-r--r--brutalmaze/__init__.py1
-rw-r--r--brutalmaze/characters.py133
-rw-r--r--brutalmaze/constants.py44
-rw-r--r--brutalmaze/main.py71
-rw-r--r--brutalmaze/maze.py146
-rw-r--r--setup.cfg2
-rwxr-xr-xsetup.py32
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diff --git a/.gitignore b/.gitignore
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+brutalmaze.egg-info
+build
+dist
+__pycache__
+*.pyc
diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
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+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/MANIFEST.in b/MANIFEST.in
new file mode 100644
index 0000000..0c73842
--- /dev/null
+++ b/MANIFEST.in
@@ -0,0 +1 @@
+include README.rst LICENSE
diff --git a/README.rst b/README.rst
new file mode 100644
index 0000000..760068e
--- /dev/null
+++ b/README.rst
@@ -0,0 +1,38 @@
+Brutal Maze
+===========
+
+**Brutal Maze** is a research hash and slash game with *polyart* graphic and
+Tango color palette. Its primary goals are:
+
+* Auto-generated and infinite maze.
+* No binary data.
+* Enemies with randomized attributes: stun, poison, etc.
+* Absorb-able natural elements (fire, ice, water).
+* Resizable in realtime.
+
+Installation
+------------
+
+**Brutal Maze** can run on both Python 2 and 3. You can install it using
+``pip`` or run ``./setup.py install --user``.
+
+Control
+-------
+
+Up, ``w``
+   Move up.
+
+Down, ``s``
+   Move down.
+
+Left, ``a``
+   Move left.
+
+Right, ``d``
+   Move right.
+
+Return
+   Close-range attack.
+
+``q``
+   Quit.
diff --git a/brutalmaze/__init__.py b/brutalmaze/__init__.py
new file mode 100644
index 0000000..c28a133
--- /dev/null
+++ b/brutalmaze/__init__.py
@@ -0,0 +1 @@
+from .main import main
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py
new file mode 100644
index 0000000..be18fe9
--- /dev/null
+++ b/brutalmaze/characters.py
@@ -0,0 +1,133 @@
+# -*- coding: utf-8 -*-
+# characters.py - module containing objects representing heroes and enemies
+# This file is part of brutalmaze
+#
+# brutalmaze is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# brutalmaze is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with brutalmaze.  If not, see <http://www.gnu.org/licenses/>.
+#
+# Copyright (C) 2017 Nguyễn Gia Phong
+
+from collections import deque
+from math import atan2, cos, sin, pi
+
+import pygame
+from pygame.gfxdraw import filled_polygon, aapolygon
+
+from .constants import *
+
+
+def randsign():
+    """Return either -1 or 1 (kind of) randomly."""
+    return (pygame.time.get_ticks() & 1)*2 - 1
+
+
+def regpoly(n, R, x, y, r):
+    """Return the pointlist of the regular polygon with n sides,
+    circumradius of R, the center point I(x, y) and one point A make the
+    vector IA with angle r (in radians).
+    """
+    r %= pi * 2
+    angles = [r + pi*2*side/n for side in range(n)]
+    return [(x + R*cos(angle), y + R*sin(angle)) for angle in angles]
+
+
+def fill_aapolygon(surface, points, color):
+    """Draw a filled polygon with anti aliased edges onto a surface."""
+    aapolygon(surface, points, BG_COLOR)
+    filled_polygon(surface, points, color)
+
+
+class Hero:
+    """Object representing the hero."""
+    def __init__(self, surface):
+        self.surface = surface
+        w, h = self.surface.get_width(), self.surface.get_height()
+        self.x, self.y = w >> 1, h >> 1
+        self.angle, self.color = pi / 4, TANGO['Aluminium']
+        self.R = int((w * h / sin(pi*2/3) / 624) ** 0.5)
+
+        self.wound = 0
+        self.speed = FPS // len(self.color)
+        self.spin_queue, self.slashing = deque(), False
+
+    def resize(self):
+        """Resize the hero."""
+        w, h = self.surface.get_width(), self.surface.get_height()
+        self.x, self.y = w >> 1, h >> 1
+        self.R = int((w * h / sin(pi*2/3) / 624) ** 0.5)
+
+    def slash(self, hold=False):
+        """Spin the hero. If the button is hold, delay before continue
+        each spin.
+        """
+        if self.slashing and not self.spin_queue:
+            if hold: self.spin_queue.extend([0] * (self.speed >> 1))
+            self.spin_queue.extend([randsign()] * self.speed)
+
+    def draw(self, color=None):
+        """Draw the hero."""
+        trigon = regpoly(3, self.R, self.x, self.y, self.angle)
+        fill_aapolygon(self.surface, trigon, color or self.color[self.wound])
+
+    def update(self):
+        """Update the hero."""
+        self.slash(hold=True)
+        direction = self.spin_queue.popleft() if self.spin_queue else 0
+        self.draw(color=BG_COLOR)
+        if direction:
+            self.angle += direction * pi * 2 / 3 / self.speed
+        else:
+            # Follow the mouse cursor
+            x, y = pygame.mouse.get_pos()
+            self.angle = atan2(y - self.y, x - self.x)
+        self.draw()
+
+
+class Enemy:
+    """Object representing an enemy."""
+    def __init__(self, surface, n, x, y):
+        self.surface = surface
+        self.x, self.y = x, y
+        self.angle, self.color = pi / 4, TANGO[TANGO_KEYS[n]]
+
+        self.moving = False
+        self.wound = 0
+        self.speed = FPS // len(self.color)
+        self.spin_queue, self.slashing = deque(), False
+
+    def draw(self, distance, middlex, middley, color=None):
+        """Draw the enemy, given distance between blocks and the middle
+        block.
+        """
+        x = middlex + (self.x - MIDDLE)*distance
+        y = middley + (self.y - MIDDLE)*distance
+        square = regpoly(4, int(distance / SQRT2), x, y, self.angle)
+        fill_aapolygon(self.surface, square, color or self.color[self.wound])
+
+    def update(self, distance, middlex, middley):
+        """Update the enemy."""
+        if (self.angle - pi/4) < FLOATING_ZERO: self.angle = pi / 4
+        self.draw(distance, middlex, middley, color=BG_COLOR)
+        if not self.spin_queue:
+            self.spin_queue.extend([randsign()] * self.speed)
+        if self.spin_queue and not self.moving:
+            self.angle += self.spin_queue.popleft() * pi / 2 / self.speed
+        self.draw(distance, middlex, middley)
+
+    def place(self, x, y):
+        """Move the enemy by (x, y)."""
+        self.x += x
+        self.y += y
+
+    def move(self, x, y):
+        """Command the enemy to move by (x, y)."""
diff --git a/brutalmaze/constants.py b/brutalmaze/constants.py
new file mode 100644
index 0000000..d4e01b9
--- /dev/null
+++ b/brutalmaze/constants.py
@@ -0,0 +1,44 @@
+# -*- coding: utf-8 -*-
+# constants.py - shared constants
+# This file is part of brutalmaze
+#
+# brutalmaze is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# brutalmaze is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with brutalmaze.  If not, see <http://www.gnu.org/licenses/>.
+#
+# Copyright (C) 2017 Nguyễn Gia Phong
+
+from pygame.locals import *
+from pygame.math import Vector2
+
+FLOATING_ZERO = 8 ** -8
+SQRT2 = 2 ** 0.5
+
+FPS = 30
+SIZE = 400, 400
+MAZE_SIZE = 8
+ROAD_WIDTH = 5
+MIDDLE = (MAZE_SIZE + (MAZE_SIZE&1) - 1)*ROAD_WIDTH + (ROAD_WIDTH >> 1)
+
+TANGO = {'Butter': ((252, 233, 79), (237, 212, 0), (196, 160, 0)),
+         'Orange': ((252, 175, 62), (245, 121, 0), (206, 92, 0)),
+         'Chocolate': ((233, 185, 110), (193, 125, 17), (143, 89, 2)),
+         'Chameleon': ((138, 226, 52), (115, 210, 22), (78, 154, 6)),
+         'Sky Blue': ((114, 159, 207), (52, 101, 164), (32, 74, 135)),
+         'Plum': ((173, 127, 168), (117, 80, 123), (92, 53, 102)),
+         'Scarlet Red': ((239, 41, 41), (204, 0, 0), (164, 0, 0)),
+         'Aluminium': ((238, 238, 236), (211, 215, 207), (186, 189, 182),
+                       (136, 138, 133), (85, 87, 83), (46, 52, 54))}
+TANGO_KEYS = ('Butter', 'Orange', 'Chocolate', 'Chameleon',
+              'Sky Blue', 'Plum', 'Scarlet Red', 'Aluminium')
+BG_COLOR = TANGO['Aluminium'][-1]
+FG_COLOR = TANGO['Aluminium'][0]
diff --git a/brutalmaze/main.py b/brutalmaze/main.py
new file mode 100644
index 0000000..35bc0b2
--- /dev/null
+++ b/brutalmaze/main.py
@@ -0,0 +1,71 @@
+# -*- coding: utf-8 -*-
+# main.py - main module, starts game and main loop
+# This file is part of brutalmaze
+#
+# brutalmaze is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# brutalmaze is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with brutalmaze.  If not, see <http://www.gnu.org/licenses/>.
+#
+# Copyright (C) 2017 Nguyễn Gia Phong
+
+import pygame
+
+from .constants import *
+from .maze import Maze
+
+
+def main():
+    pygame.init()
+    pygame.fastevent.init()
+    maze, going, clock = Maze(SIZE), True, pygame.time.Clock()
+    while going:
+        events = pygame.fastevent.get()
+        for event in events:
+            if event.type == QUIT:
+                going = False
+            elif event.type == KEYDOWN:
+                if event.key in (K_UP, K_w):
+                    maze.move(0, 1)
+                elif event.key in (K_LEFT, K_a):
+                    maze.move(1, 0)
+                elif event.key in (K_DOWN, K_s):
+                    maze.move(0, -1)
+                elif event.key in (K_RIGHT, K_d):
+                    maze.move(-1, 0)
+                elif event.key == K_RETURN:
+                    maze.hero.slashing = True
+                    maze.hero.slash()
+                elif event.key == K_q:
+                    going = False
+            elif event.type == KEYUP:
+                if event.key in (K_UP, K_w):
+                    maze.move(0, -1)
+                elif event.key in (K_LEFT, K_a):
+                    maze.move(-1, 0)
+                elif event.key in (K_DOWN, K_s):
+                    maze.move(0, 1)
+                elif event.key in (K_RIGHT, K_d):
+                    maze.move(1, 0)
+                elif event.key == K_RETURN:
+                    maze.hero.slashing = False
+            elif event.type == MOUSEBUTTONDOWN:
+                if event.button == 1:
+                    maze.hero.slashing = True
+                    maze.hero.slash()
+            elif event.type == MOUSEBUTTONUP:
+                if event.button == 1:
+                    maze.hero.slashing = False
+            elif event.type == VIDEORESIZE:
+                maze.resize(event.w, event.h)
+        maze.update()
+        clock.tick(FPS)
+    pygame.quit()
diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py
new file mode 100644
index 0000000..b35708b
--- /dev/null
+++ b/brutalmaze/maze.py
@@ -0,0 +1,146 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+# maze.py - module containing the maze object
+# This file is part of brutalmaze
+#
+# brutalmaze is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# brutalmaze is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with brutalmaze.  If not, see <http://www.gnu.org/licenses/>.
+#
+# Copyright (C) 2017 Nguyễn Gia Phong
+
+from collections import deque
+from math import pi
+from random import getrandbits
+
+import pygame
+
+from .characters import regpoly, fill_aapolygon, Hero, Enemy
+from .constants import *
+
+
+def sign(n):
+    """Return the sign of number n."""
+    return -1 if n < 0 else 1 if n else 0
+
+
+class Maze:
+    """Object representing the maze, including the characters."""
+    def __init__(self, size):
+        self.w, self.h = size
+        self.surface = pygame.display.set_mode(size, RESIZABLE)
+        self.distance = int((self.w * self.h / 416) ** 0.5)
+        self.step = self.distance // 5
+        self.x, self.y = self.w >> 1, self.h >> 1
+        w, h = self.w//self.distance+2 >> 1, self.h//self.distance+2 >> 1
+        self.rangex = range(MIDDLE - w, MIDDLE + w + 1)
+        self.rangey = range(MIDDLE - h, MIDDLE + h + 1)
+
+        self.hero = Hero(self.surface)
+        self.enemies = [Enemy(self.surface, 4, 35, 35)]
+        self.right = self.down = self.offsetx = self.offsety = 0
+
+        def wall(bit, upper=True):
+            if bit: return deque([True]*ROAD_WIDTH + [False]*ROAD_WIDTH)
+            if upper: return deque([True] * (ROAD_WIDTH<<1))
+            return deque([False] * (ROAD_WIDTH<<1))
+
+        self.map = deque()
+        for _ in range(MAZE_SIZE):
+            upper, lower = deque(), deque()
+            for _ in range(MAZE_SIZE):
+                b = getrandbits(1)
+                upper.extend(wall(b))
+                lower.extend(wall(b, False))
+            for _ in range(ROAD_WIDTH): self.map.append(upper.__copy__())
+            for _ in range(ROAD_WIDTH): self.map.append(lower.__copy__())
+        self.draw()
+
+    def draw(self):
+        """Draw the maze."""
+        self.surface.fill(BG_COLOR)
+        middlex = self.x + self.offsetx*self.step
+        middley = self.y + self.offsety*self.step
+        for i in self.rangex:
+            for j in self.rangey:
+                if not self.map[i][j]: continue
+                x = middlex + (i - MIDDLE)*self.distance
+                y = middley + (j - MIDDLE)*self.distance
+                square = regpoly(4, int(self.distance / SQRT2), x, y, pi / 4)
+                fill_aapolygon(self.surface, square, FG_COLOR)
+
+    def resize(self, w, h):
+        """Resize the maze."""
+        size = self.w, self.h = w, h
+        self.surface = pygame.display.set_mode(size, RESIZABLE)
+        self.hero.resize()
+
+        self.distance = int((w * h / 416) ** 0.5)
+        self.step = self.distance // 5
+        self.x, self.y = w >> 1, h >> 1
+        w, h = self.w//self.distance+2 >> 1, self.h//self.distance+2 >> 1
+        self.rangex = range(MIDDLE - w, MIDDLE + w + 1)
+        self.rangey = range(MIDDLE - h, MIDDLE + h + 1)
+        self.draw()
+
+    def move(self, x, y):
+        """Command the maze to move x step/frame faster to the left and
+        y step/frame faster upward so the hero will move in the reverse
+        direction.
+        """
+        self.right += x
+        self.down += y
+        self.right, self.down = sign(self.right), sign(self.down)
+
+    def update(self):
+        """Update the maze."""
+        modified = False
+        self.offsetx += self.right
+        s = sign(self.offsetx) * 2
+        if ((self.map[MIDDLE - s][MIDDLE - 1]
+             or self.map[MIDDLE - s][MIDDLE]
+             or self.map[MIDDLE - s][MIDDLE + 1])
+            and abs(self.offsetx) > 3):
+            self.offsetx -= self.right
+        else:
+            modified = True
+
+        self.offsety += self.down
+        s = sign(self.offsety) * 2
+        if ((self.map[MIDDLE - 1][MIDDLE - s]
+             or self.map[MIDDLE][MIDDLE - s]
+             or self.map[MIDDLE + 1][MIDDLE - s])
+            and abs(self.offsety) > 3):
+            self.offsety -= self.down
+        else:
+            modified = True
+
+        if modified:
+            if abs(self.offsetx) == 5:
+                s = sign(self.offsetx)
+                self.offsetx = 0
+                self.map.rotate(s)
+                for enemy in self.enemies: enemy.place(s, 0)
+            if abs(self.offsety) == 5:
+                s = sign(self.offsety)
+                self.offsety = 0
+                for d in self.map: d.rotate(s)
+                for enemy in self.enemies: enemy.place(0, s)
+
+            self.draw()
+
+        middlex = self.x + self.offsetx*self.step
+        middley = self.y + self.offsety*self.step
+        for enemy in self.enemies:
+            enemy.update(self.distance, middlex, middley)
+        self.hero.update()
+        pygame.display.flip()
diff --git a/setup.cfg b/setup.cfg
new file mode 100644
index 0000000..3c6e79c
--- /dev/null
+++ b/setup.cfg
@@ -0,0 +1,2 @@
+[bdist_wheel]
+universal=1
diff --git a/setup.py b/setup.py
new file mode 100755
index 0000000..d295fe9
--- /dev/null
+++ b/setup.py
@@ -0,0 +1,32 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+from setuptools import setup
+
+with open('README.rst') as f:
+    long_description = f.read()
+
+setup(
+    name='brutalmaze',
+    version='0.0.1',
+    description='Brutal Maze',
+    long_description=long_description,
+    url='https://github.com/McSinyx/brutalmaze',
+    author='Nguyễn Gia Phong',
+    author_email='vn.mcsinyx@gmail.com',
+    license='GPLv3+',
+    classifiers=[
+        'Development Status :: 1 - Planning'
+        'Environment :: MacOS X',
+        'Environment :: Win32 (MS Windows)',
+        'Environment :: X11 Applications',
+        'Intended Audience :: End Users/Desktop',
+        'License :: OSI Approved :: GNU General Public License v3 or later (GPLv3+)',
+        'Natural Language :: English',
+        'Operating System :: OS Independent',
+        'Programming Language :: Python',
+        'Topic :: Games/Entertainment :: Role-Playing'],
+    keywords='',
+    packages=['brutalmaze'],
+    install_requires=['pygame>=1.9'],
+    package_data={'brutalmaze': ['*.xm']},
+    entry_points={'gui_scripts': ['brutalmaze = brutalmaze:main']})