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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-08-05 16:39:35 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-08-05 16:39:35 +0700
commita117b622ef0572388a4754e2ad316b61b09371ca (patch)
tree2ff21e4993f8345b55853c6fd4bb0477103ca03e
parent8166f2665aa46beb842202821fdc2cfff4a01954 (diff)
downloadbrutalmaze-a117b622ef0572388a4754e2ad316b61b09371ca.tar.gz
Use Markdown for README
-rw-r--r--README.md (renamed from README.rst)112
-rw-r--r--pyproject.toml4
2 files changed, 48 insertions, 68 deletions
diff --git a/README.rst b/README.md
index 0a90678..9609b33 100644
--- a/README.rst
+++ b/README.md
@@ -1,10 +1,8 @@
-Brutal Maze
-===========
+# Brutal Maze
 
 Brutal Maze is a thrilling shoot 'em up game with minimalist art style.
 
-.. image:: https://brutalmaze.rtfd.io/_images/screenshot.png
-   :target: https://brutalmaze.rtfd.io/recplayer.html
+![Screenshot](https://brutalmaze.rtfd.io/_images/screenshot.png)
 
 The game features a trigon trapped in an infinite maze.  As our hero tries
 to escape, the maze's border turns into aggressive squares trying to stop per.
@@ -24,40 +22,30 @@ Brutal Maze has a few notable features:
 * Recordable in JSON (some kind of silent screencast).
 * Remote control through TCP/IP socket (can be used in AI researching).
 
-Installation
-------------
+## Installation
 
-Brutal Maze is written in Python and is compatible version 3.6 and above.
+Brutal Maze is written in Python and is compatible version 3.7 and above.
 The installation procedure should be as simple as follows:
 
-* Install Python and pip_.  Make sure the directory for `Python scripts`_
-  is in your ``$PATH``.
-* Open Terminal or Command Prompt and run ``pip install --user brutalmaze``.
+* Install Python and [pip].  Make sure the directory for [Python scripts]
+  is in your `$PATH`.
+* Open Terminal or Command Prompt and run `pip install --user brutalmaze`.
 
-For more information, see Installation_ page from the documentation.
+For more information, see [Installation] page in the documentation.
 
 After installation, you can launch the game by running the command
-``brutalmaze``.  Below are the default bindings, which can be configured as
+`brutalmaze`.  Below are the default bindings, which can be configured as
 shown in the next section:
 
-F2
-   New game.
-``p``
-   Toggle pause.
-``m``
-   Toggle mute.
-``a``
-   Move left.
-``d``
-   Move right.
-``w``
-   Move up.
-``s``
-   Move down.
-Left Mouse
-   Long-range attack.
-Right Mouse
-   Close-range attack, also dodge from bullets.
+* `F2`: new game
+* `p`: toggle pause
+* `m`: toggle mute
+* `a`: move left
+* `d`: move right
+* `w`: move up
+* `s`: move down
+* Left mouse: long-range attack
+* Right mouse: close-range attack, also dodge from bullets
 
 Additionally, Brutal Maze also supports touch-friendly control.  In this mode,
 touches on different grid (empty, wall, enemy, hero) send different signals
@@ -66,8 +54,7 @@ implemented using *mouse button up* event, touch control is not a solution for
 mouse-only input, but an attempt to support mobile GNU/Linux distribution such
 as postmarketOS, i.e. it's meant to be played using two thumbs :-)
 
-Configuration
--------------
+## Configuration
 
 Brutal Maze supports both configuration file and command-line options.
 Apparently, while settings for graphics, sound and socket server can be set
@@ -76,30 +63,33 @@ to configuration file only.
 
 Settings are read in the following order:
 
-0. Default configuration [1]_
-1. System-wide configuration file [2]_
-2. Local configuration file [2]_
-3. Manually set configuration file [3]_
-4. Command-line arguments
+0. Default configuration (this can be copied to desired location
+   by `brutalmaze --write-config PATH`.  `brutalmaze --write-config` alone
+   will print the file to stdout)
+1. System-wide and local configuration file (these will be listed
+   as fallback config in `brutalmaze --help`; see the [Configuration]
+   documentation for more info)
+2. Manually specified configuration file (via `brutalmaze --config PATH`)
+3. Command-line arguments
 
 Later-read preferences will override previous ones.
 
-Remote control
---------------
+## Remote control
 
-If you enable the socket server [4]_, Brutal Maze will no longer accept
+If you enable the socket server, Brutal Maze will no longer accept
 direct input from your mouse or keyboard, but wait for a client to connect.
-The I/O format is explained in details in the `Remote Control`_ page.
+This can be done by either editing option *Enable* in section *Server*
+in the configuration file or launching the game via `brutalmaze --server`.
+The I/O format is explained in details in the [Remote Control] page.
 
-Game recording
---------------
+## Game recording
 
 Either game played by human or client script can be recorded to JSON format.
-This can be enabled by setting the output directory to a non-empty string [5]_.
-Recordings can be played using Brutal Maze `HTML5 record player`_.
+This can be enabled by setting the output directory to a non-empty string:
+`brutalmaze --record-dir DIR`.  Navigate to [Configuration] for more options.
+Recordings can be played using Brutal Maze [HTML5 record player].
 
-Copying
--------
+## Copying
 
 Brutal Maze's source code and its icon are released under GNU Affero General
 Public License version 3 or later. This means if you run a modified program on
@@ -108,22 +98,12 @@ allow them to download the source code corresponding to the modified version
 running there.
 
 This project also uses Tango color palette and several sound effects, whose
-authors and licenses are listed in the Copying_ page in our documentation.
-
-.. [1] This can be copied to desired location by ``brutalmaze --write-config
-   PATH``.  ``brutalmaze --write-config`` alone will print the file to stdout.
-.. [2] These will be listed as fallback config in the help message
-   (``brutalmaze --help``). See the Configuration_ documentation for more info.
-.. [3] If specified by ``brutalmaze --config PATH``.
-.. [4] This can be done by either editing option *Enable* in section *Server*
-   in the configuration file or launching the game via ``brutalmaze --server``.
-.. [5] ``brutalmaze --record-dir DIR``.  Navigate to Configuration_
-   to see more options.
-
-.. _pip: https://pip.pypa.io/en/latest/
-.. _Python scripts: https://docs.python.org/3/install/index.html#alternate-installation-the-user-scheme
-.. _Installation: https://brutalmaze.rtfd.io/install.html
-.. _Remote Control: https://brutalmaze.rtfd.io/remote.html
-.. _HTML5 record player: https://brutalmaze.rtfd.io/recplayer.html
-.. _Copying: https://brutalmaze.rtfd.io/copying.html
-.. _Configuration: https://brutalmaze.rtfd.io/config.html
+authors and licenses are listed in the [Copying] page in our documentation.
+
+[pip]: https://pip.pypa.io/en/latest/
+[Python scripts]: https://docs.python.org/3/install/index.html#alternate-installation-the-user-scheme
+[Installation]: https://brutalmaze.rtfd.io/install.html
+[Remote Control]: https://brutalmaze.rtfd.io/remote.html
+[HTML5 record player]: https://brutalmaze.rtfd.io/recplayer.html
+[Copying]: https://brutalmaze.rtfd.io/copying.html
+[Configuration]: https://brutalmaze.rtfd.io/config.html
diff --git a/pyproject.toml b/pyproject.toml
index 05d26cf..77e06aa 100644
--- a/pyproject.toml
+++ b/pyproject.toml
@@ -1,5 +1,5 @@
 [build-system]
-requires = ['flit_core >=2,<3']
+requires = ['flit_core >=2,<4']
 build-backend = 'flit_core.buildapi'
 
 [tool.flit.metadata]
@@ -21,7 +21,7 @@ classifiers = [
     'Programming Language :: Python',
     'Programming Language :: Python :: 3 :: Only',
     'Topic :: Games/Entertainment :: Arcade']
-requires-python = '>=3.6'
+requires-python = '>=3.7'
 keywords = 'pygame,shmup,maze,ai-challenges'
 license = 'AGPLv3+'