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author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2020-04-28 17:50:36 +0700 |
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committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2020-04-28 17:50:36 +0700 |
commit | d3839f160e5020967b2b23bd21ebd7c941012162 (patch) | |
tree | 62eb3793c0e0f1cbe54e3ee175edeceeef186384 /client-examples | |
parent | bc8579329e04e470f168ab684aa3519ef36c0acd (diff) | |
download | brutalmaze-d3839f160e5020967b2b23bd21ebd7c941012162.tar.gz |
Nitpick around
Diffstat (limited to 'client-examples')
-rw-r--r-- | client-examples/BrutalmazeClient.cs | 4 | ||||
-rwxr-xr-x | client-examples/hit-and-run.py | 101 |
2 files changed, 52 insertions, 53 deletions
diff --git a/client-examples/BrutalmazeClient.cs b/client-examples/BrutalmazeClient.cs index 0d87bd3..cd3edfd 100644 --- a/client-examples/BrutalmazeClient.cs +++ b/client-examples/BrutalmazeClient.cs @@ -9,7 +9,7 @@ namespace BrutalmazeClient static void Main(string[] args) { const string host = "localhost"; - const int port = 8089; + const int port = 42069; Socket client_socket = new Socket(SocketType.Stream, ProtocolType.Tcp); client_socket.Connect(host, port); Random rnd = new Random(); @@ -101,4 +101,4 @@ namespace BrutalmazeClient client_socket.Close(); } } -} \ No newline at end of file +} diff --git a/client-examples/hit-and-run.py b/client-examples/hit-and-run.py index ef90276..7959315 100755 --- a/client-examples/hit-and-run.py +++ b/client-examples/hit-and-run.py @@ -1,6 +1,7 @@ #!/usr/bin/env python3 +from contextlib import closing, suppress from math import inf, atan2, degrees -from random import randrange +from random import randrange, shuffle from socket import socket AROUND = [5, 2, 1, 0, 3, 6, 7, 8] @@ -18,56 +19,54 @@ def is_wall(maze, y, x): return maze[y][x] != '0' -clientsocket = socket() -clientsocket.connect(('localhost', 8089)) -corners, sides = [0, 2, 6, 8], [1, 3, 5, 7] -around, move = [0, 1, 2, 3, 5, 6, 7, 8], 4 -while True: - length = clientsocket.recv(7).decode() - if length in ('', '0000000'): break # connection closed or game over - data = iter(clientsocket.recv(int(length)).decode().split()) - nh, ne, nb, score = (int(next(data)) for _ in range(4)) - maze = [list(next(data)) for _ in range(nh)] - hp = (lambda c: 0 if c == 48 else 123 - c)(ord(next(data))) - hx, hy, ha = (int(next(data)) for _ in range(3)) - attackable, heal = (bool(int(next(data))) for _ in range(2)) +def get_move(maze, move): + """Return an outstanding move.""" + moves, around = get_moves(len(maze) // 2, len(maze[0]) // 2), AROUND[:] + if move != 4 and not is_wall(maze, *moves[move]): return move + if move == 4: + shuffle(around) + else: + idx = AROUND.index(move) + around.sort(key=lambda i: abs(abs(abs(AROUND.index(i)-idx)-4)-4)) + for move in around: + idx = AROUND.index(move) + if all(not is_wall(maze, *moves[i]) + for i in (move, AROUND[idx - 1], AROUND[idx - 7])): + return move + return 4 - if nh: - moves = get_moves(len(maze) // 2, len(maze[0]) // 2) - if move == 4 or is_wall(maze, *moves[move]): - try: - idx = AROUND.index(move) - except ValueError: - pass - else: - around.sort(key=(lambda i: (lambda x: min(x, 8 - x))( - abs(AROUND.index(i) - idx)))) - for move in around: - idx = AROUND.index(move) - if all(map( - (lambda i: not is_wall(maze, *moves[i])), - (move, AROUND[idx - 1], AROUND[idx - 7]))): - break - else: - move = 4 - angle, shortest = ha, inf - for _ in range(ne): - p = 3 - (ord(next(data)) - 97)%3 - x, y, a = (int(next(data)) for _ in range(3)) - d = ((x - hx)**2 + (y - hy)**2)**0.5 - if d < shortest: - shortest = d - b = degrees(atan2(y - hy, x - hx)) - angle = round(b + 360 if b < 0 else b) +with suppress(KeyboardInterrupt), closing(socket()) as sock: + sock.connect(('localhost', 42069)) + move = 4 + while True: + length = sock.recv(7).decode() + # connection closed or game over + if length in ('', '0000000'): break + data = iter(sock.recv(int(length)).decode().split()) + nh, ne, nb, score = (int(next(data)) for i in range(4)) + maze = [list(next(data)) for i in range(nh)] + hp = (lambda c: 0 if c == 48 else 123 - c)(ord(next(data))) + hx, hy, ha = (int(next(data)) for i in range(3)) + attackable, heal = (bool(int(next(data))) for i in range(2)) - if hp <= 2 and heal: - move, attack = 4, 2 - elif not ne: - attack = randrange(3) * (attackable and hp > 2) - elif shortest < 160: - move, angle, attack = AROUND[round(angle/45 - 0.5) - 4], ha, 2 - else: - attack = 1 - clientsocket.send('{} {} {}'.format(move, angle, attack).encode()) -clientsocket.close() + if nh: move = get_move(maze, move) + angle, shortest = ha, inf + for i in range(ne): + p = 3 - (ord(next(data)) - 97)%3 + x, y, a = (int(next(data)) for j in range(3)) + d = ((x - hx)**2 + (y - hy)**2)**0.5 + if d < shortest: + shortest = d + b = degrees(atan2(y - hy, x - hx)) + angle = round(b + 360 if b < 0 else b) + + if hp <= 2 and heal: + move, attack = 4, 2 + elif not ne: + attack = randrange(3) * (attackable and hp > 2) + elif shortest < 160: + move, angle, attack = AROUND[round(angle/45 - 0.5) - 4], ha, 2 + else: + attack = 1 + sock.send(f'{move} {angle} {attack}'.encode()) |