diff options
-rw-r--r-- | brutalmaze/characters.py | 15 | ||||
-rw-r--r-- | brutalmaze/maze.py | 10 | ||||
-rw-r--r-- | brutalmaze/misc.py | 17 | ||||
-rwxr-xr-x | setup.py | 2 |
4 files changed, 31 insertions, 13 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index 6cb78df..a7e0513 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -181,9 +181,8 @@ class Enemy: or randrange((self.maze.hero.slashing+self.maze.isfast()+1) * 3)): return False self.next_strike = get_ticks() + ATTACK_SPEED - self.maze.bullets.append(Bullet( - self.maze.surface, x, y, - atan2(self.maze.y - y, self.maze.x - x), self.color)) + self.maze.bullets.append( + Bullet(self.maze.surface, x, y, self.get_angle() + pi, self.color)) return True def move(self, speed=ENEMY_SPEED): @@ -222,6 +221,14 @@ class Enemy: if self.spin_queue: self.maze.hit_hero(wound, self.color) return wound + def get_angle(self, reversed=False): + """Return the angle of the vector whose initial point is + the center of the screen and terminal point is the center of + the enemy. + """ + x, y = self.get_pos() + return atan2(y - self.maze.y, x - self.maze.x) + def draw(self): """Draw the enemy.""" radious = self.maze.distance/SQRT2 - self.awake*2 @@ -237,7 +244,7 @@ class Enemy: if not self.spin_queue and not self.fire() and not self.move(): self.spin_queue = randsign() * self.spin_speed if not self.maze.hero.dead: - play(self.sfx_slash, self.get_slash()) + play(self.sfx_slash, self.get_slash(), self.get_angle()) if abs(self.spin_queue) > 0.5: self.angle += sign(self.spin_queue) * pi / 2 / self.spin_speed self.spin_queue -= sign(self.spin_queue) diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py index 3b0ee6d..f9ea6ce 100644 --- a/brutalmaze/maze.py +++ b/brutalmaze/maze.py @@ -20,7 +20,7 @@ __doc__ = 'brutalmaze module for the maze class' from collections import deque -from math import pi, atan2, log +from math import pi, log from random import choice, getrandbits, uniform import pygame @@ -224,7 +224,7 @@ class Maze: if d > 0: wound, time = d * SQRT2 / self.distance, get_ticks() if time >= self.next_slashfx: - play(self.sfx_slash, wound) + play(self.sfx_slash, wound, enemy.get_angle()) self.next_slashfx = time + ATTACK_SPEED enemy.hit(wound / self.hero.spin_speed) if enemy.wound >= ENEMY_HP: @@ -262,15 +262,15 @@ class Maze: self.score += enemy.wound enemy.die() self.enemies.pop(j) - play(self.sfx_shot, wound) + play(self.sfx_shot, wound, bullet.angle) fallen.append(i) break elif bullet.get_distance(self.x, self.y) < self.distance: if self.hero.spin_queue: - play(bullet.sfx_missed, wound) + play(bullet.sfx_missed, wound, bullet.angle + pi) else: self.hit_hero(wound, bullet.color) - play(bullet.sfx_hit, wound) + play(bullet.sfx_hit, wound, bullet.angle + pi) fallen.append(i) for i in reversed(fallen): self.bullets.pop(i) diff --git a/brutalmaze/misc.py b/brutalmaze/misc.py index 431b5e6..6f79c0b 100644 --- a/brutalmaze/misc.py +++ b/brutalmaze/misc.py @@ -83,7 +83,18 @@ def choices(d): if num <= w: return population[i] -def play(sound, volume): +def play(sound, volume, angle=None): """Play a pygame.mixer.Sound at the given volume.""" - sound.set_volume(volume) - sound.play() + if angle is None: + sound.set_volume(volume) + sound.play() + else: + delta = cos(angle) + volumes = [volume * (1-delta), volume * (1+delta)] + for i, v in enumerate(volumes): + if v > 1: + volumes[i - 1] += v - 1 + volumes[i] = 1.0 + sound.set_volume(1.0) + channel = sound.play() + channel.set_volume(*volumes) diff --git a/setup.py b/setup.py index 8a2e802..2f9e07a 100755 --- a/setup.py +++ b/setup.py @@ -7,7 +7,7 @@ with open('README.rst') as f: setup( name='brutalmaze', - version='0.3.3', + version='0.3.4', description='A hash and slash game with fast-paced action and a minimalist art style', long_description=long_description, url='https://github.com/McSinyx/brutalmaze', |