diff options
-rw-r--r-- | brutalmaze/characters.py | 2 | ||||
-rw-r--r-- | brutalmaze/game.py | 22 | ||||
-rw-r--r-- | brutalmaze/maze.py | 2 |
3 files changed, 15 insertions, 11 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index 070f697..2f17b42 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -106,7 +106,7 @@ class Hero: unit = pi * 2 / self.get_sides() / self.spin_speed if abs(delta) < unit: self.angle, self.spin_queue = angle, 0.0 - else: + elif get_ticks() >= self.next_strike: self.spin_queue = delta / unit def get_color(self): diff --git a/brutalmaze/game.py b/brutalmaze/game.py index 41be931..00db588 100644 --- a/brutalmaze/game.py +++ b/brutalmaze/game.py @@ -26,7 +26,7 @@ try: # Python 3 from configparser import ConfigParser except ImportError: # Python 2 from ConfigParser import ConfigParser -from math import atan2, degrees, radians +from math import atan2, degrees, radians, pi from os.path import join, pathsep from socket import socket, SOL_SOCKET, SO_REUSEADDR from sys import stdout @@ -124,7 +124,7 @@ class Game: self.server.listen(1) print('Socket server is listening on {}:{}'.format(config.host, config.port)) - self.sockinp = 0, 0, 225, 0, 0 # freeze and point to NW + self.sockinp = 0, 0, -pi * 3 / 4, 0, 0 # freeze and point to NW else: self.server = self.sockinp = None @@ -147,16 +147,16 @@ class Game: def export(self): """Export maze data to a bytes object.""" - maze, hero, tick = self.maze, self.hero, get_ticks() + maze, hero, time = self.maze, self.hero, get_ticks() walls = [[1 if maze.map[x][y] == WALL else 0 for x in maze.rangex] - for y in maze.rangey] if maze.next_move <= tick else [] + for y in maze.rangey] if maze.next_move <= time else [] lines, ne, nb = deque(), 0, 0 for enemy in maze.enemies: if not enemy.awake and walls: walls[enemy.y-maze.rangey[0]][enemy.x-maze.rangex[0]] = WALL continue - elif enemy.color == 'Chameleon' and maze.next_move <= tick: + elif enemy.color == 'Chameleon' and maze.next_move <= time: continue x, y = self.expos(*enemy.get_pos()) lines.append('{} {} {} {:.0f}'.format(COLORS[enemy.get_color()], @@ -175,7 +175,7 @@ class Game: x, y = self.expos(maze.x, maze.y) lines.appendleft('{} {} {} {} {} {} {} {:d} {:d}'.format( len(walls), ne, nb, maze.get_score(), COLORS[hero.get_color()], - x, y, hero.next_strike <= tick, hero.next_heal <= tick)) + x, y, hero.next_strike <= time, hero.next_heal <= time)) return '\n'.join(lines).encode() def update(self): @@ -254,7 +254,8 @@ class Game: clock = Clock() while True: connection, address = self.server.accept() - print('Connected to {}:{}'.format(*address)) + time = get_ticks() + print('[{}] Connected to {}:{}'.format(time, *address)) self.maze.reinit() while not self.hero.dead: data = self.export() @@ -270,9 +271,10 @@ class Game: self.sockinp = x, y, radians(angle), attack & 1, attack >> 1 clock.tick(self.fps) self.maze.lose() - self.sockinp = 0, 0, 225, 0, 0 - print('{1}:{2} scored {0} points'.format( - self.maze.get_score(), *address)) + self.sockinp = 0, 0, -pi * 3 / 4, 0, 0 + new_time = get_ticks() + print('[{0}] {3}:{4} scored {1} points in {2}ms'.format( + new_time, self.maze.get_score(), new_time - time, *address)) connection.close() def user_control(self): diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py index cd21bc0..aeaec06 100644 --- a/brutalmaze/maze.py +++ b/brutalmaze/maze.py @@ -283,6 +283,8 @@ class Maze: break elif bullet.get_distance(self.x, self.y) < self.distance: if self.hero.spin_queue and time >= self.hero.next_heal: + self.hero.next_strike = (abs(self.hero.spin_queue*self.fps) + + time + ATTACK_SPEED) play(bullet.sfx_missed, wound, bullet.angle + pi) else: self.hit_hero(wound, bullet.color) |