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diff --git a/docs/source/gameplay.rst b/docs/source/gameplay.rst new file mode 100644 index 0000000..eed3a05 --- /dev/null +++ b/docs/source/gameplay.rst @@ -0,0 +1,114 @@ +Gameplay +======== + +Brutal Maze is a fast-paced hack and slash game which aims to bring players +a frustrating, horror-like experience. It tries to mimic real-life logic in +a way that truly represents our loneliness, mortality and helplessness +in the universe. + +The game features a solitary hero in a trigon shape who got lost in world of +squares. Unlucky for per, the squares have no intention to let their visitor +leave in peace. Together, they form a greater being called The Maze. +Naturally, The Maze is dynamically and infinitely generated. As our poor hero +tries to find a way out, it releases its minions (we will call them *enemies* +from here) to stop per. Since The Maze *sees it all* and *knows it all*, +it keeps creating more and more enemies for the hero to fight. It also +keeps track of which type of squares can do most damages to our trigon, +in order to send out the most effective belligerents. + +Your mission is to help the hero go the furthest distance possible, +while fighting those aggressive enemies. Extra information below will +give you a better understanding of what you fight and how you fight them. + +Hero +---- + +The hero is a regular trigon_ in Aluminium color (from `the Tango palette`_). +Perse has the ability to attack and move (both horizontally and vertically) +simultaneously. However, close- and long-range attacks can't be stricken +at the same time. When swinging per blade, our hero may also avoid getting +damages caused by per enemies' bullets. + +Like heroes in other hack and slash games, the trigon can heal too, but irony, +per HP recovery rate decreases as perse gets wounded. Been warned you have, +bravery will only give you regrets. + +Enemies +------- + +Enemies are put into hibernation and blend into The Maze at the time of their +creation. When the hero comes across, they become awake and show their +(physical) colors. Enemy of each color has an unique power as described below: + +Butter + May strike critical hits. + +Orange (also known as *Agent Orange*) + May prevent the hero from healing or blocking bullets. + Poisoned hero will be drawn as a square. + +Chocolate (a.k.a. *MDMA in Disguise*): + May make the hero high and shoot uncontrollably. + Still, Chocolate is good for your health (and so is MDMA). + +Chameleon + Invisible, only shows itself when attacking or being attacked. + +Sky Blue (a.k.a. *Lightning Sky*) + May immobilize the hero. If this happen our hero can only see the enemies, + including Chameleons, on a blank background. What a blessing in disguise! + +Plum (a.k.a. *Plum Wine*) + May replicate. Very quickly. + +Scarlet Red (a.k.a. *Vampire's Eye*) + Moves faster and drains hero's HP. + +The possibility that an enemy attack with its special power increases when it's +able to prove its effectiveness to The Maze. In other words, the more a kind +of enemy hit the hero, the more chance they *may* use their unique abilities. +Lucky for you, squares are unitasking so they have to stop moving to perform +attacks. This slows them down a bit, however the ones which fall off the +display will respawn elsewhere in The Maze. + +Attacks +------- + +In this game, attack's damage is contingent on the distance between the +attacker and its target. The closer they are, the more damage is caused. +There is at least an one-third-second delay between two attacks stricken +by any character. + +Long-range Attacks +^^^^^^^^^^^^^^^^^^ + +While projectiles are often called *bullets* in the code and the documentation, +they are more similar to stones propelled by slingshots, as they don't fly very +far (about 6 times the width of an enemy). Those fired by enemies can fly +though walls but the ones shot by the hero turn the grid into a new enemy. +A bullet is counted as hitting the target when the distance between the center +of the two object is less than the circumradius of a cell. + +Close-range Attacks +^^^^^^^^^^^^^^^^^^^ + +It is needless to explain any further on how this kind of attack works, so we +only provide the size of the characters for you to calculate when the strike +can wound the target. To do so, the attacker must *touch* its opponents, or +simplistically, the distance between the central points of the two characters +must not be any greater than the sum of their circumradiuses. Do the +calculations yourself, a square's side is a fifth of the walls', and covers the +same area as a trigon. + +Specially, hero's closed-range attacks also block opponents' bullets. +If this happens, the hero won't be able to attack in the next turn. + +Manual slashing +^^^^^^^^^^^^^^^ + +As the hero always follow the mouse, perse perform close-range attack +while doing so. Unlike the automatic ones, there isn't any delay between +two manual slashings. + +.. _trigon: https://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aatrigon +.. _the Tango palette: https://en.wikipedia.org/wiki/Tango_Desktop_Project#Palette |