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+Gameplay
+========
+
+Brutal Maze is a fast-paced hack and slash game which aims to bring players
+a frustrating, horror-like experience.  It tries to mimic real-life logic in
+a way that truly represents our loneliness, mortality and helplessness
+in the universe.
+
+The game features a solitary hero in a trigon shape who got lost in world of
+squares.  Unlucky for per, the squares have no intention to let their visitor
+leave in peace.  Together, they form a greater being called The Maze.
+Naturally, The Maze is dynamically and infinitely generated.  As our poor hero
+tries to find a way out, it releases its minions (we will call them *enemies*
+from here) to stop per.  Since The Maze *sees it all* and *knows it all*,
+it keeps creating more and more enemies for the hero to fight.  It also
+keeps track of which type of squares can do most damages to our trigon,
+in order to send out the most effective belligerents.
+
+Your mission is to help the hero go the furthest distance possible,
+while fighting those aggressive enemies.  Extra information below will
+give you a better understanding of what you fight and how you fight them.
+
+Hero
+----
+
+The hero is a regular trigon_ in Aluminium color (from `the Tango palette`_).
+Perse has the ability to attack and move (both horizontally and vertically)
+simultaneously.  However, close- and long-range attacks can't be stricken
+at the same time.  When swinging per blade, our hero may also avoid getting
+damages caused by per enemies' bullets.
+
+Like heroes in other hack and slash games, the trigon can heal too, but irony,
+per HP recovery rate decreases as perse gets wounded.  Been warned you have,
+bravery will only give you regrets.
+
+Enemies
+-------
+
+Enemies are put into hibernation and blend into The Maze at the time of their
+creation.  When the hero comes across, they become awake and show their
+(physical) colors.  Enemy of each color has an unique power as described below:
+
+Butter
+   May strike critical hits.
+
+Orange (also known as *Agent Orange*)
+   May prevent the hero from healing or blocking bullets.
+   Poisoned hero will be drawn as a square.
+
+Chocolate (a.k.a. *MDMA in Disguise*):
+   May make the hero high and shoot uncontrollably.
+   Still, Chocolate is good for your health (and so is MDMA).
+
+Chameleon
+   Invisible, only shows itself when attacking or being attacked.
+
+Sky Blue (a.k.a. *Lightning Sky*)
+   May immobilize the hero.  If this happen our hero can only see the enemies,
+   including Chameleons, on a blank background.  What a blessing in disguise!
+
+Plum (a.k.a. *Plum Wine*)
+   May replicate.  Very quickly.
+
+Scarlet Red (a.k.a. *Vampire's Eye*)
+   Moves faster and drains hero's HP.
+
+The possibility that an enemy attack with its special power increases when it's
+able to prove its effectiveness to The Maze.  In other words, the more a kind
+of enemy hit the hero, the more chance they *may* use their unique abilities.
+Lucky for you, squares are unitasking so they have to stop moving to perform
+attacks.  This slows them down a bit, however the ones which fall off the
+display will respawn elsewhere in The Maze.
+
+Attacks
+-------
+
+In this game, attack's damage is contingent on the distance between the
+attacker and its target.  The closer they are, the more damage is caused.
+There is at least an one-third-second delay between two attacks stricken
+by any character.
+
+Long-range Attacks
+^^^^^^^^^^^^^^^^^^
+
+While projectiles are often called *bullets* in the code and the documentation,
+they are more similar to stones propelled by slingshots, as they don't fly very
+far (about 6 times the width of an enemy).  Those fired by enemies can fly
+though walls but the ones shot by the hero turn the grid into a new enemy.
+A bullet is counted as hitting the target when the distance between the center
+of the two object is less than the circumradius of a cell.
+
+Close-range Attacks
+^^^^^^^^^^^^^^^^^^^
+
+It is needless to explain any further on how this kind of attack works, so we
+only provide the size of the characters for you to calculate when the strike
+can wound the target.  To do so, the attacker must *touch* its opponents, or
+simplistically, the distance between the central points of the two characters
+must not be any greater than the sum of their circumradiuses.  Do the
+calculations yourself, a square's side is a fifth of the walls', and covers the
+same area as a trigon.
+
+Specially, hero's closed-range attacks also block opponents' bullets.
+If this happens, the hero won't be able to attack in the next turn.
+
+Manual slashing
+^^^^^^^^^^^^^^^
+
+As the hero always follow the mouse, perse perform close-range attack
+while doing so.  Unlike the automatic ones, there isn't any delay between
+two manual slashings.
+
+.. _trigon: https://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aatrigon
+.. _the Tango palette: https://en.wikipedia.org/wiki/Tango_Desktop_Project#Palette