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AgeCommit message (Collapse)Author
2019-10-13Remove debugging print and improve style 0.8.28Nguyễn Gia Phong
2019-10-12Prevent the maze from trapping the hero 0.8.27Nguyễn Gia Phong
2019-10-09Unnest the queue used for path findingNguyễn Gia Phong
2019-10-09Remove useless enemy weights and clean upNguyễn Gia Phong
2019-10-09Fix typos and optimizationsNguyễn Gia Phong
2019-07-24Fix zombie enemies and heart rate 0.8.26Nguyễn Gia Phong
2019-07-16Make icon true squircle 0.8.25Nguyễn Gia Phong
2019-03-18Prevent player from creating enemy when there isn't anyNguyễn Gia Phong
2019-03-15Switch back to thrilling white noise 0.8.24Nguyễn Gia Phong
2018-10-28Update documentation related to #11Nguyễn Gia Phong
2018-10-09Improve coding style 0.8.22Nguyễn Gia Phong
2018-10-08Update documentation on touch controlNguyễn Gia Phong
2018-10-07Implement touch-friendly controlNguyễn Gia Phong
2018-08-28Clarify what happens behind mouse move and close #10Nguyễn Gia Phong
2018-08-08Fix stupid ass bugs 0.8.21Nguyễn Gia Phong
2018-08-06Add further description on game recordingNguyễn Gia Phong
2018-08-05Add HTML5 record player and update hit-and-run clientNguyễn Gia Phong
2018-08-05Update socket outputNguyễn Gia Phong
2018-08-03Implement game recordingNguyễn Gia Phong
And fix various bugs on game data export. Somehow they remain undiscovered the last 5 months.
2018-07-25Use WASD instead of arrows for a less awkward default keybindingsNguyễn Gia Phong
2018-07-20Revise documentation and bump to version 0.8 0.8.0Nguyễn Gia Phong
2018-07-02Chocolate gets you highNguyễn Gia Phong
2018-06-28Prevent gang-bang and re-balance gameplayNguyễn Gia Phong
2018-06-28Fix enemy spawning sound positionNguyễn Gia Phong
2018-06-28Use a more neutral algorithm to generate maze (#6)Nguyễn Gia Phong
2018-05-31Fix bug that walls out of display can still be turned into enemiesNguyễn Gia Phong
2018-05-22Add option to switch to the original music 0.7.3Nguyễn Gia Phong
2018-05-22Fix Python 3 incompatibilityNguyễn Gia Phong
2018-05-22Use more relaxing background musicNguyễn Gia Phong
2018-05-22Turn wall grids into enemies when they are shotNguyễn Gia Phong
2018-05-20Allow moving hero using mouseNguyễn Gia Phong
2018-04-04Fix broken argument parser on Windows 0.6.5Nguyễn Gia Phong
2018-03-26Add C# client example (#9)Le Minh Nghia
2018-03-22Fix grammar and typosNguyễn Gia Phong
2018-03-20Add socket client example and fix enemy-fall-of-the-map bug 0.6.4Nguyễn Gia Phong
2018-03-19Remove crazy score for server testingNguyễn Gia Phong
2018-03-10Fix several bugs 0.6.2Nguyễn Gia Phong
* Set connection timeout to avoid hanging along with the client * Now visible Chameleons are exported in server mode * Disable manual slashing's bullets blocking so that there won't be no delay after this type of attack that make aiming stiff
2018-03-07Shrink socket hardcoded msg lengths to 7Nguyễn Gia Phong
2018-03-07Update documentationNguyễn Gia Phong
2018-03-07Drop (trivial) OpenGL supportNguyễn Gia Phong
2018-03-06Retain game state after pauses 0.6.0Nguyễn Gia Phong
2018-03-06Test and fix minor bugsNguyễn Gia Phong
2018-03-05Add documentation for remote controlNguyễn Gia Phong
2018-03-02Add time stamps to server log and anti-cheat on bullets blockingNguyễn Gia Phong
2018-03-02Add command-line options for socket serverNguyễn Gia Phong
2018-03-01Enable manual slashing by moving mouse 0.5.5Nguyễn Gia Phong
2018-02-28Specify imports, fix frozen bullets on game-over and uniform object value exportNguyễn Gia Phong
2018-02-27Make remote control sticky and revise headless serverNguyễn Gia Phong
2018-02-27Make Agent Orange more lethal and noticableNguyễn Gia Phong
2018-02-27Relicense to AGPLv3+ and update copyright notices 0.5.4Nguyễn Gia Phong