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AgeCommit message (Expand)Author
2020-07-24Render math correctly and clean up docsNguyễn Gia Phong
2020-07-20Specify Sphinx versionNguyễn Gia Phong
2020-07-20Use Sphinx to replace wikiNguyễn Gia Phong
2020-04-28Nitpick aroundNguyễn Gia Phong
2020-04-25Use palace.MessageHandler to collect stopped sourcesNguyễn Gia Phong
2020-04-12Switch audio plane to OxyNguyễn Gia Phong
2020-04-12Use palace for positional audio renderingNguyễn Gia Phong
2020-03-04Redirect pygame message and add wiki to sdistNguyễn Gia Phong
2020-03-03Switch to flit for buildNguyễn Gia Phong
2020-01-21Drop Python 2 support (resolve #13)Nguyễn Gia Phong
2019-10-13Remove debugging print and improve style 0.8.28Nguyễn Gia Phong
2019-10-12Prevent the maze from trapping the hero 0.8.27Nguyễn Gia Phong
2019-10-09Unnest the queue used for path findingNguyễn Gia Phong
2019-10-09Remove useless enemy weights and clean upNguyễn Gia Phong
2019-10-09Fix typos and optimizationsNguyễn Gia Phong
2019-07-24Fix zombie enemies and heart rate 0.8.26Nguyễn Gia Phong
2019-07-16Make icon true squircle 0.8.25Nguyễn Gia Phong
2019-03-18Prevent player from creating enemy when there isn't anyNguyễn Gia Phong
2019-03-15Switch back to thrilling white noise 0.8.24Nguyễn Gia Phong
2018-10-28Update documentation related to #11Nguyễn Gia Phong
2018-10-09Improve coding style 0.8.22Nguyễn Gia Phong
2018-10-08Update documentation on touch controlNguyễn Gia Phong
2018-10-07Implement touch-friendly controlNguyễn Gia Phong
2018-08-28Clarify what happens behind mouse move and close #10Nguyễn Gia Phong
2018-08-08Fix stupid ass bugs 0.8.21Nguyễn Gia Phong
2018-08-06Add further description on game recordingNguyễn Gia Phong
2018-08-05Add HTML5 record player and update hit-and-run clientNguyễn Gia Phong
2018-08-05Update socket outputNguyễn Gia Phong
2018-08-03Implement game recordingNguyễn Gia Phong
2018-07-25Use WASD instead of arrows for a less awkward default keybindingsNguyễn Gia Phong
2018-07-20Revise documentation and bump to version 0.8 0.8.0Nguyễn Gia Phong
2018-07-02Chocolate gets you highNguyễn Gia Phong
2018-06-28Prevent gang-bang and re-balance gameplayNguyễn Gia Phong
2018-06-28Fix enemy spawning sound positionNguyễn Gia Phong
2018-06-28Use a more neutral algorithm to generate maze (#6)Nguyễn Gia Phong
2018-05-31Fix bug that walls out of display can still be turned into enemiesNguyễn Gia Phong
2018-05-22Add option to switch to the original music 0.7.3Nguyễn Gia Phong
2018-05-22Fix Python 3 incompatibilityNguyễn Gia Phong
2018-05-22Use more relaxing background musicNguyễn Gia Phong
2018-05-22Turn wall grids into enemies when they are shotNguyễn Gia Phong
2018-05-20Allow moving hero using mouseNguyễn Gia Phong
2018-04-04Fix broken argument parser on Windows 0.6.5Nguyễn Gia Phong
2018-03-26Add C# client example (#9)Le Minh Nghia
2018-03-22Fix grammar and typosNguyễn Gia Phong
2018-03-20Add socket client example and fix enemy-fall-of-the-map bug 0.6.4Nguyễn Gia Phong
2018-03-19Remove crazy score for server testingNguyễn Gia Phong
2018-03-10Fix several bugs 0.6.2Nguyễn Gia Phong
2018-03-07Shrink socket hardcoded msg lengths to 7Nguyễn Gia Phong
2018-03-07Update documentationNguyễn Gia Phong
2018-03-07Drop (trivial) OpenGL supportNguyễn Gia Phong