From 3507a52ac720afc7c22a1354033e65b4df64faae Mon Sep 17 00:00:00 2001 From: Nguyễn Gia Phong Date: Sun, 24 Jun 2018 12:12:21 +0700 Subject: Fix enemy spawning sound position --- brutalmaze/game.py | 3 +-- brutalmaze/maze.py | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/brutalmaze/game.py b/brutalmaze/game.py index f78c6f0..6295ae1 100644 --- a/brutalmaze/game.py +++ b/brutalmaze/game.py @@ -118,7 +118,6 @@ class Game: pygame.mixer.music.play(-1) pygame.display.set_icon(ICON) - pygame.fastevent.init() if config.server: self.server = socket() self.server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) @@ -186,7 +185,7 @@ class Game: Return False if QUIT event is captured, True otherwise. """ - events = pygame.fastevent.get() + events = pygame.event.get() for event in events: if event.type == QUIT: return False diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py index 3dd1a4f..c6f2585 100644 --- a/brutalmaze/maze.py +++ b/brutalmaze/maze.py @@ -289,7 +289,7 @@ class Maze: self.map[gridx][gridy] = ENEMY play(self.sfx_spawn, 1 - enemy.get_distance()/self.get_distance(0, 0)/2, - enemy.get_angle() + pi) + enemy.get_angle()) enemy.hit(wound) self.enemies.append(enemy) fallen.append(i) -- cgit 1.4.1