From b25b3c3e6bafebcbb531dec367232148764fb334 Mon Sep 17 00:00:00 2001 From: Nguyễn Gia Phong Date: Tue, 23 Jan 2018 20:39:34 +0700 Subject: Make enemy move randomly in the losing screen --- brutalmaze/characters.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index 1b98411..c9dd28b 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -171,6 +171,7 @@ class Enemy: def fire(self): """Return True if the enemy has just fired, False otherwise.""" + if self.maze.hero.dead: return False x, y = self.get_pos() if (self.maze.get_distance(x, y) > FIRANGE*self.maze.distance or self.next_strike > pygame.time.get_ticks() @@ -196,7 +197,8 @@ class Enemy: self.move_speed = self.maze.fps / speed directions = [(sign(MIDDLE - self.x), 0), (0, sign(MIDDLE - self.y))] shuffle(directions) - directions.append(choice((choice(ADJACENT_GRIDS), (0, 0)))) + directions.append(choice(ADJACENT_GRIDS)) + if self.maze.hero.dead: directions = choice(ADJACENT_GRIDS), for x, y in directions: if (x or y) and self.maze.map[self.x + x][self.y + y] == EMPTY: self.offsetx = round(x * (1 - self.move_speed)) @@ -232,7 +234,8 @@ class Enemy: self.spin_queue *= self.spin_speed / tmp if not self.spin_queue and not self.fire() and not self.move(): self.spin_queue = randsign() * self.spin_speed - play(self.sfx_slash, self.get_slash()) + if not self.maze.hero.dead: + play(self.sfx_slash, self.get_slash()) if abs(self.spin_queue) > 0.5: self.angle += sign(self.spin_queue) * pi / 2 / self.spin_speed self.spin_queue -= sign(self.spin_queue) -- cgit 1.4.1