From bbc98be3176c848af49f95a80f8abee1f8516fa8 Mon Sep 17 00:00:00 2001 From: Nguyễn Gia Phong Date: Tue, 20 Mar 2018 14:17:17 +0700 Subject: Add socket client example and fix enemy-fall-of-the-map bug --- client-examples/hit-and-run.py | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100755 client-examples/hit-and-run.py (limited to 'client-examples') diff --git a/client-examples/hit-and-run.py b/client-examples/hit-and-run.py new file mode 100755 index 0000000..b93e149 --- /dev/null +++ b/client-examples/hit-and-run.py @@ -0,0 +1,40 @@ +#!/usr/bin/env python3 +from math import inf, atan2, degrees +from socket import socket +from random import randint + +clientsocket = socket() +clientsocket.connect(('localhost', 8089)) +while True: + length = clientsocket.recv(7).decode() + if length in ('', '0000000'): break # connection closed or game over + l = clientsocket.recv(int(length)).decode().split() + data = iter(l) + nh, ne, nb, score = (int(next(data)) for _ in range(4)) + maze = [[bool(int(i)) for i in next(data)] for _ in range(nh)] + hp = (lambda c: 0 if c == 48 else 123 - c)(ord(next(data))) + hx, hy, ha = (int(next(data)) for _ in range(3)) + attackable, mobility = (bool(int(next(data))) for _ in range(2)) + + shortest = angle = inf + for _ in range(ne): + p = (lambda c: 0 if c == 48 else 3 - (c-97)%3)(ord(next(data))) + x, y, a = (int(next(data)) for _ in range(3)) + d = ((x - hx)**2 + (y - hy)**2)**0.5 + if d < shortest: + shortest = d + b = degrees(atan2(y - hy, x - hx)) + angle = round(b + 360 if b < 0 else b) + # calculate to dodge from bullets is a bit too much for an example + + move = 4 if ne and hp > 2 else 0 + if angle == inf: + angle, attack = ha, 0 + elif not attackable: + attack = 0 + elif shortest < 160 or hp < 3: + move, angle, attack = 8, ha, 2 + else: + attack = 1 + clientsocket.send('{} {} {}'.format(move, angle, attack).encode()) +clientsocket.close() -- cgit 1.4.1