#include char angle(long x, long y, long z) { long long tmp = x * x + y * y - z * z; return (tmp ? (tmp > 0 ? 1 : 2) : tmp); } int main() { long a, b, c; scanf("%ld %ld %ld", &a, &b, &c); printf("%hhd\n", angle(a, b, c) * angle(b, c, a) * angle(c, a, b)); return 0; }