1 00:00:00,090 --> 00:00:02,110 So in more general terms, why do we want to 2 00:00:02,110 --> 00:00:05,330 use object orientation? The first reason is that object 3 00:00:05,330 --> 00:00:10,530 orientation can help reduce long-term maintenance costs by limiting 4 00:00:10,530 --> 00:00:12,700 the effects of changes. As we saw, the effect 5 00:00:12,700 --> 00:00:15,990 of using encapsulation and information hiding makes it easier 6 00:00:15,990 --> 00:00:18,700 to modify parts of the system without affecting the 7 00:00:18,700 --> 00:00:21,590 rest of the system. Object orientation can also improve 8 00:00:21,590 --> 00:00:25,870 the developing process by favoring code and design reuse. 9 00:00:25,870 --> 00:00:27,840 In general, object orientation helps 10 00:00:27,840 --> 00:00:31,750 enforcing good design principles. Principles such 11 00:00:31,750 --> 00:00:34,880 as the ones that we saw in encapuslation, information hiding, high 12 00:00:34,880 --> 00:00:39,470 cohesion, low coupling and we will discuss these aspects more extensively 13 00:00:39,470 --> 00:00:42,750 in the next mini course which is centered around design concepts.