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;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.

(define-module (gnu packages game-development)
  #:use-module ((guix licenses) #:prefix license:)
  #:use-module (guix packages)
  #:use-module (guix download)
  #:use-module (guix build-system cmake)
  #:use-module (guix build-system gnu)
  #:use-module (gnu packages)
  #:use-module (gnu packages databases)
  #:use-module (gnu packages doxygen)
  #:use-module (gnu packages glib)
  #:use-module (gnu packages gnunet)
  #:use-module (gnu packages guile)
  #:use-module (gnu packages multiprecision)
  #:use-module (gnu packages ncurses)
  #:use-module (gnu packages qt)
  #:use-module (gnu packages compression)
  #:use-module (gnu packages zip)
  #:use-module (gnu packages gl)
  #:use-module (gnu packages linux)
  #:use-module (gnu packages xorg)
  #:use-module (gnu packages fontutils)
  #:use-module (gnu packages image)
  #:use-module (gnu packages audio)
  #:use-module (gnu packages pulseaudio)
  #:use-module (gnu packages gnome)
  #:use-module (gnu packages gtk)
  #:use-module (gnu packages sdl)
  #:use-module (gnu packages pkg-config)
  #:use-module (gnu packages xiph)
  #:use-module (gnu packages lua)
  #:use-module (gnu packages mp3))

(define-public bullet
  (package
    (name "bullet")
    (version "2.82-r2704")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://bullet.googlecode.com/files/bullet-"
                                  version ".tgz"))
              (sha256
               (base32
                "1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
    (build-system cmake-build-system)
    (arguments '(#:tests? #f ; no 'test' target
                 #:configure-flags (list
                                    (string-append
                                     "-DCMAKE_CXX_FLAGS=-fPIC "
                                     (or (getenv "CXXFLAGS") "")))))
    (home-page "http://bulletphysics.org/")
    (synopsis "3D physics engine library")
    (description
     "Bullet is a physics engine library usable for collision detection.  It
is used in some video games and movies.")
    (license license:zlib)))

(define-public gzochi
  (package
    (name "gzochi")
    (version "0.9")
    (source (origin
              (method url-fetch)
              (uri (string-append "mirror://savannah/gzochi/gzochi-"
                                  version ".tar.gz"))
              (sha256
               (base32
                "1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a"))))
    (build-system gnu-build-system)
    (arguments
     '(#:phases (modify-phases %standard-phases
                  (add-before 'configure 'remove-Werror
                              (lambda _
                                ;; We can't build with '-Werror', notably
                                ;; because deprecated functions of
                                ;; libmicrohttpd are being used.
                                (substitute* (find-files "." "^Makefile\\.in$")
                                  (("-Werror")
                                   ""))
                                #t)))))
    (native-inputs `(("pkgconfig" ,pkg-config)))
    (inputs `(("bdb" ,bdb)
              ("glib" ,glib)
              ("gmp" ,gmp)
              ("guile" ,guile-2.0)
              ("libmicrohttpd" ,libmicrohttpd)
              ("ncurses" ,ncurses)
              ("sdl" ,sdl)
              ("zlib" ,zlib)))
    (home-page "http://www.nongnu.org/gzochi/")
    (synopsis "Scalable middleware for multiplayer games")
    (description
     "gzochi is a framework for developing massively multiplayer online games.
A server container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging and
error-prone aspects of online game development: Concurrency, data persistence,
and network communications.  A very thin client library can be embedded to
provide connectivity for client applications written in any language.")
    (license license:gpl3+)))

(define-public tiled
  (package
    (name "tiled")
    (version "0.13.1")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://github.com/bjorn/tiled/archive/v"
                                  version ".tar.gz"))
              (file-name (string-append name "-" version ".tar.gz"))
              (sha256
               (base32
                "057a5cna3vhznpl9hyql2sxz995aprv43r8wva89x4vdphxv04lm"))))
    (build-system gnu-build-system)
    (inputs `(("qt" ,qt)
              ("zlib" ,zlib)))
    (arguments
     '(#:phases
       (alist-replace
        'configure
        (lambda* (#:key outputs #:allow-other-keys)
          (let ((out (assoc-ref outputs "out")))
            (system* "qmake"
                     (string-append "PREFIX=" out))))
        %standard-phases)))
    (home-page "http://www.mapeditor.org/")
    (synopsis "Tile map editor")
    (description
     "Tiled is a general purpose tile map editor.  It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")

    ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
    ;; under BSD-2.
    (license license:gpl2+)))

(define-public sfml
  (package
    (name "sfml")
    (version "2.3.2")
    (source (origin
              (method url-fetch)
              ;; Do not fetch the archives from
              ;; http://mirror0.sfml-dev.org/files/ because files there seem
              ;; to be changed in place.
              (uri (string-append "https://github.com/SFML/SFML/archive/"
                                  version ".tar.gz"))
              (file-name (string-append name "-" version ".tar.gz"))
              (sha256
               (base32
                "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
    (build-system cmake-build-system)
    (arguments
     '(#:tests? #f)) ; no tests
    (inputs
     `(("mesa" ,mesa)
       ("glew" ,glew)
       ("flac" ,flac)
       ("libvorbis" ,libvorbis)
       ("libx11" ,libx11)
       ("xcb-util-image" ,xcb-util-image)
       ("libxrandr" ,libxrandr)
       ("eudev" ,eudev)
       ("freetype" ,freetype)
       ("libjpeg" ,libjpeg)
       ("libsndfile" ,libsndfile)
       ("openal" ,openal)))
    (home-page "http://www.sfml-dev.org")
    (synopsis "Simple and Fast Multimedia Library")
    (description
     "SFML provides a simple interface to the various computer components,
to ease the development of games and multimedia applications.  It is composed
of five modules: system, window, graphics, audio and network.")
    (license license:zlib)))

(define-public sfxr
  (package
    (name "sfxr")
    (version "1.2.1")
    (source (origin
              (method url-fetch)
              (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
              (sha256
               (base32
                "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
    (build-system gnu-build-system)
    (arguments
     `(#:phases (modify-phases %standard-phases
                  (delete 'configure) ; no configure script
                  (add-before 'build 'patch-makefile
                    (lambda* (#:key outputs #:allow-other-keys)
                      (let ((out (assoc-ref outputs "out")))
                        (substitute* "Makefile"
                          (("\\$\\(DESTDIR\\)/usr") out))
                        (substitute* "main.cpp"
                          (("/usr/share")
                           (string-append out "/share")))
                        #t))))
       #:tests? #f)) ; no tests
    (native-inputs
     `(("pkg-config" ,pkg-config)
       ("desktop-file-utils" ,desktop-file-utils)))
    (inputs
     `(("sdl" ,sdl)
       ("gtk+" ,gtk+)))
    (synopsis "Simple sound effect generator")
    (description "Sfxr is a tool for quickly generating simple sound effects.
Originally created for use in video game prototypes, it can generate random
sounds from presets such as \"explosion\" or \"powerup\".")
    (home-page "http://www.drpetter.se/project_sfxr.html")
    (license license:expat)))

(define-public physfs
  (package
    (name "physfs")
    (version "2.0.3")
    (source (origin
              (method url-fetch)
              (uri (string-append
                    "http://icculus.org/physfs/downloads/physfs-"
                    version ".tar.bz2"))
              (file-name (string-append name "-" version ".tar.gz"))
              (sha256
               (base32
                "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
    (build-system cmake-build-system)
    (arguments
     '(#:tests? #f))                    ; no check target
    (inputs
     `(("zlib" ,zlib)))
    (native-inputs
     `(("doxygen" ,doxygen)))
    (home-page "http://icculus.org/physfs")
    (synopsis "File system abstraction library")
    (description
     "PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games.  For security, no file writing done
through the PhysicsFS API can leave a defined @emph{write directory}.  For
file reading, a @emph{search path} with archives and directories is defined,
and it becomes a single, transparent hierarchical file system.  So archive
files can be accessed in the same way as you access files directly on a disk,
and it makes it easy to ship a new archive that will override a previous
archive on a per-file basis.")
    (license license:zlib)))

(define-public love
  (package
    (name "love")
    (version "0.10.0")
    (source (origin
             (method url-fetch)
             (uri (string-append "https://bitbucket.org/rude/love/downloads/"
                                 "love-" version "-linux-src.tar.gz"))
             (sha256
              (base32
               "1r2n1nrw3hcdvy14fjbwz3l9swcy65v3lqwpj2frnkkcwncdz94p"))))
    (build-system gnu-build-system)
    (native-inputs
     `(("pkg-config" ,pkg-config)))
    (inputs
     `(("devil" ,devil)
       ("freetype" ,freetype)
       ("libmodplug" ,libmodplug)
       ("libtheora" ,libtheora)
       ("libvorbis" ,libvorbis)
       ("luajit" ,luajit)
       ("mesa" ,mesa)
       ("mpg123" ,mpg123)
       ("openal" ,openal)
       ("physfs" ,physfs)
       ("sdl2" ,sdl2)
       ("zlib" ,zlib)))
    (synopsis "2D game framework for Lua")
    (description "LÖVE is a framework for making 2D games in the Lua
programming language.")
    (home-page "https://love2d.org/")
    (license license:zlib)))