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author | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2023-01-08 13:08:53 +0100 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2023-01-08 15:17:59 +0100 |
commit | 6482525dca9ac6cfbbacbccb0e3f0d2a68583852 (patch) | |
tree | 4ada0881a5dc8e786d2051fc0089141d0ffb4a55 | |
parent | 6e55c1732cabe0f3d681b3fd901de7cb067ddb5f (diff) | |
download | guix-6482525dca9ac6cfbbacbccb0e3f0d2a68583852.tar.gz |
gnu: ode: Do not run tests on i686.
* gnu/packages/game-development.scm (ode)[arguments]: Do not run tests on i686.
-rw-r--r-- | gnu/packages/game-development.scm | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 54bafdc847..a06e0f9fbf 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2405,6 +2405,8 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.") (build-system cmake-build-system) (arguments (list + ;; XXX: The sole test is failing on i686 due to a rounding error. + #:tests? (not (target-x86-32?)) #:configure-flags #~(list "-DODE_WITH_LIBCCD_SYSTEM=ON") #:phases #~(modify-phases %standard-phases |