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author | Sharlatan Hellseher <sharlatanus@gmail.com> | 2022-11-19 22:43:41 +0000 |
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committer | Guillaume Le Vaillant <glv@posteo.net> | 2022-11-20 14:45:00 +0100 |
commit | 9c2d6ddfbed949d55230cb785d0245f5ef21daa6 (patch) | |
tree | c710fb31ffe7a59c9490ae85a0b55bd1b5bfde30 | |
parent | ae90aaa60cbfd9a05b0d9f9c4d6963187e0fa6e1 (diff) | |
download | guix-9c2d6ddfbed949d55230cb785d0245f5ef21daa6.tar.gz |
gnu: Add cl-virality.
* gnu/packages/lisp-xyz.scm (cl-virality, sbcl-virality): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index cde879f210..d3f2db9fff 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -19164,6 +19164,72 @@ fit together as required by any particular game.") (define-public cl-trial (sbcl-package->cl-source-package sbcl-trial)) +(define-public sbcl-virality + (package + (name "sbcl-virality") + (version "0.3.0") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/bufferswap/ViralityEngine") + (commit (string-append "v" version)))) + (file-name (git-file-name "cl-virality" version)) + (sha256 + (base32 "0hvjcvyd628jh4if6swk1wrfb9qdlnpk9ax1y3jarr8ms7ghfcdb")))) + (build-system asdf-build-system/sbcl) + (arguments + `(#:asd-systems '("virality" + "vorigin" + "vorigin.test" + "vshadow" + "vumbra" + "vutils"))) + (inputs + (list sbcl-3b-bmfont + sbcl-babel + sbcl-cl-cpus + sbcl-cl-graph + sbcl-cl-opengl + sbcl-cl-ppcre + sbcl-cl-slug + sbcl-closer-mop + sbcl-fast-io + sbcl-global-vars + sbcl-glsl-packing + sbcl-jsown + sbcl-lparallel + sbcl-pngload + sbcl-printv + sbcl-queues + sbcl-sdl2 + sbcl-serapeum + sbcl-split-sequence + sbcl-static-vectors + sbcl-trivial-features + sbcl-varjo)) + (home-page "https://github.com/bufferswap/ViralityEngine") + (synopsis "Component-based game engine written in Common Lisp") + (description + "Virality Engine provides a system and workflow that helps describe the +elements needed to write 2D or 3D games. It was designed with several domain +specific languages that make it easier to describe, manipulate, and use assets +commonly found in game making. Such assets include (but are not limited to) +textures, materials, shader programs, and scene trees of actors that are +available for instantiation. Virality Engine also knows how to accept input +from keyboards and most joysticks and gamepads. + +The component system is a hybrid model between an ECS and an object model. The +components are defined similar to CLOS defclass, and regular generic methods +can be used with them. Components are added to Actors which represent game +concepts like players, scenery, effects, etc. We define a component protocol +invoked by Virality Engine to move your components to the next state and +render them each frame.") + (license license:expat))) + +(define-public cl-virality + (sbcl-package->cl-source-package sbcl-virality)) + (define-public sbcl-cl-liballegro (let ((commit "49f632ce97fc4f835bf5d450588793234b980a64") (revision "1")) |