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author | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-01-28 20:23:41 +0100 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-01-28 20:23:41 +0100 |
commit | 07a7cccbac59dd8265fffdd4b87616cd0419a2c7 (patch) | |
tree | 470ea1e4615a0e3b1ecad0132459485d83e52e76 | |
parent | e7c938b2bf591819a64ea0ecb51a863d71339da2 (diff) | |
download | guix-07a7cccbac59dd8265fffdd4b87616cd0419a2c7.tar.gz |
gnu: ode: Properly disable tests when cross-compiling.
* gnu/packages/game-development.scm (ode): Properly disable tests when using (%current-target-system).
-rw-r--r-- | gnu/packages/game-development.scm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 5160bcf2ea..2498f6f39d 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1999,9 +1999,9 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.") (build-system cmake-build-system) (arguments ;; Tests fail on all systems but x86_64. - `(#:tests? ,(string=? "x86_64-linux" - (or (%current-target-system) - (%current-system))) + `(#:tests? ,(string-prefix? "x86_64-" + (or (%current-target-system) + (%current-system))) #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") #:phases (modify-phases %standard-phases |