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author | 宋文武 <iyzsong@member.fsf.org> | 2023-05-07 19:50:49 +0800 |
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committer | 宋文武 <iyzsong@member.fsf.org> | 2023-05-13 17:35:19 +0800 |
commit | 1fa30c597b220bc14681ac1463371377af85a323 (patch) | |
tree | 0a507cccc53a052dd930878be150410920a2efe0 | |
parent | 733c8a6c54d9446f4fc3b66196216734fef99fee (diff) | |
download | guix-1fa30c597b220bc14681ac1463371377af85a323.tar.gz |
gnu: raylib: Fix audio and use system glfw.
* gnu/packages/game-development.scm (raylib)[inputs]: Use glfw and pluseaudio. [arguments]: Set flags for glfw and pulseaudio.
-rw-r--r-- | gnu/packages/game-development.scm | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 560765fd64..0d519fb7ed 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2868,14 +2868,22 @@ progresses the level, or you may regenerate tiles as the world changes.") (arguments (list #:tests? #f ;no test #:configure-flags - #~(list "-DBUILD_SHARED_LIBS=ON" ))) - (inputs (list alsa-lib - libx11 - libxrandr - libxi - libxinerama - libxcursor - mesa)) + #~(list "-DBUILD_SHARED_LIBS=ON" + "-DUSE_EXTERNAL_GLFW=ON" + "-DCMAKE_C_FLAGS=-lpulse") + #:phases + #~(modify-phases %standard-phases + (add-before 'configure 'configure-miniaudio + ;; Use PulseAudio as raudio backend. + (lambda _ + (substitute* "src/raudio.c" + (("^#include \"external/miniaudio\\.h\"") " +#define MA_NO_RUNTIME_LINKING +#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS +#define MA_ENABLE_PULSEAUDIO +#include \"external/miniaudio.h\" +"))))))) + (inputs (list glfw pulseaudio)) (native-inputs (list pkg-config)) (synopsis "C library for videogame programming") (description |