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author | Efraim Flashner <efraim@flashner.co.il> | 2018-01-16 23:08:48 +0200 |
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committer | Efraim Flashner <efraim@flashner.co.il> | 2018-01-17 09:55:15 +0200 |
commit | 9b811f690c3927f11673a6470636412c2badeb2a (patch) | |
tree | b1620487804a7e3fc3505f75bbb9f6f8e3f76c1e | |
parent | 1297bc058804ab659a4ba1db455f65fe0a04cf96 (diff) | |
download | guix-9b811f690c3927f11673a6470636412c2badeb2a.tar.gz |
gnu: bullet: Update to 2.87.
* gnu/packages/game-development.scm (bullet): Update to 2.87. [home-page]: Update to new home-page.
-rw-r--r-- | gnu/packages/game-development.scm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 00371d6d61..b719803934 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -4,7 +4,7 @@ ;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org> ;;; Copyright © 2015 Alex Kost <alezost@gmail.com> ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org> -;;; Copyright © 2016, 2017 Efraim Flashner <efraim@flashner.co.il> +;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il> ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net> ;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net> ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com> @@ -83,7 +83,7 @@ (define-public bullet (package (name "bullet") - (version "2.86.1") + (version "2.87") (source (origin (method url-fetch) (uri (string-append "https://github.com/bulletphysics/bullet3/" @@ -91,7 +91,7 @@ (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 - "0nghzcl84p8di215p7xj0gy1hyy072hw2xk9cnmav9hv6bjb4n60")))) + "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323")))) (build-system cmake-build-system) (arguments '(#:configure-flags (list (string-append @@ -102,7 +102,7 @@ `(("glu" ,glu) ("libx11" ,libx11) ("mesa" ,mesa))) - (home-page "http://bulletphysics.org/") + (home-page "https://pybullet.org/wordpress/") (synopsis "3D physics engine library") (description "Bullet is a physics engine library usable for collision detection. It |