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author | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-09-24 11:32:45 +0200 |
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committer | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-09-24 11:32:54 +0200 |
commit | b150e83bef766ca67a3931afce36b6cb6c7f8c10 (patch) | |
tree | 1f6c66a08fd8639db1dad8ff321c7979e7edd5ec | |
parent | 3429f5d923300675a8ffa28b2d4cb1bd66ae452e (diff) | |
download | guix-b150e83bef766ca67a3931afce36b6cb6c7f8c10.tar.gz |
gnu: Add mojoshader-with-viewport-flip.
* gnu/packages/gl.scm (mojoshader-with-viewport-flip): New variable.
-rw-r--r-- | gnu/packages/gl.scm | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/gnu/packages/gl.scm b/gnu/packages/gl.scm index c02d88694c..bfa80b1e13 100644 --- a/gnu/packages/gl.scm +++ b/gnu/packages/gl.scm @@ -858,3 +858,26 @@ MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.") (license license:zlib)))) + +(define-public mojoshader-with-viewport-flip + ;; Changeset c586d4590241 replaced glProgramViewportFlip with + ;; glProgramViewportInfo. + ;; https://hg.icculus.org/icculus/mojoshader/rev/c586d4590241 + (let ((changeset "2e37299b13d8")) + (package + (inherit mojoshader) + (name "mojoshader-with-viewport-flip") + (version (string-append "20190725" "-" changeset)) + (source + (origin + (method hg-fetch) + (uri (hg-reference + (url "https://hg.icculus.org/icculus/mojoshader/") + (changeset changeset))) + (file-name (git-file-name name version)) + (sha256 + (base32 "0ffws7cqbskxwc3hjsnnzq4r2bbf008kdr3b11pa3kr7dsi50y6i")))) + (synopsis "Work with Direct3D shaders on alternate 3D APIs (with viewport flip)") + (description "This is the last version of the mojoshader library with +the glProgramViewportFlip before it was replaced with glProgramViewportInfo.") + (license license:zlib)))) |