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author | Efraim Flashner <efraim@flashner.co.il> | 2019-03-24 16:07:07 +0200 |
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committer | Efraim Flashner <efraim@flashner.co.il> | 2019-03-24 16:34:28 +0200 |
commit | f0e4cfcb0bdb09f95641b42e5133d2aab3e4f5f9 (patch) | |
tree | abd3bc999772f2161c5cc91aad553728a62fb110 | |
parent | edf1ce60f7b418c6552da71661f6aeea2aae85c2 (diff) | |
download | guix-f0e4cfcb0bdb09f95641b42e5133d2aab3e4f5f9.tar.gz |
gnu: bennu-game-development: Build against openssl on all archictures.
* gnu/packages/game-development.scm (bennu-game-development)[arguments]: Rename custom phase to 'patch-configure-to-use-openssl, change glob pattern to match all cases. Return #t from all phases.
-rw-r--r-- | gnu/packages/game-development.scm | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index b57f46c69e..49fe467252 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1353,20 +1353,21 @@ that parenthetically inclined game developers need to make 2D (and eventually (arguments '(#:phases (modify-phases %standard-phases - (add-after 'unpack 'patch-configure-for-x86-64 + (add-after 'unpack 'patch-configure-to-use-openssl (lambda* (#:key outputs #:allow-other-keys) (chdir "core") (delete-file "configure") (substitute* "configure.in" (("i\\*86\\)") - "x86_64) + "*) COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\" COMMON_LDFLAGS=\"$COMMON_LDFLAGS\" LIBSSL=\"crypto\" USE_OPENSSL=yes ;; - i*86)"))))))) + i*86)")) + #t))))) (inputs `(("openssl" ,openssl) ("zlib" ,zlib))) (native-inputs `(("pkg-config" ,pkg-config) |