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author | Alex Kost <alezost@gmail.com> | 2015-10-04 19:49:24 +0300 |
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committer | Alex Kost <alezost@gmail.com> | 2015-10-12 11:00:59 +0300 |
commit | 0f6139b1b578b914e10898e7159cae9b32f1eff3 (patch) | |
tree | 430b86934aadd34868687606d47fc16854050c67 | |
parent | ad8b83bda052a12077d5da4c3c9b3d3d0911025a (diff) | |
download | guix-0f6139b1b578b914e10898e7159cae9b32f1eff3.tar.gz |
gnu: Add physfs.
* gnu/packages/game-development.scm (physfs): New variable.
-rw-r--r-- | gnu/packages/game-development.scm | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index e8efc2c5a3..fcebf2b548 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -3,6 +3,7 @@ ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org> ;;; Copyright © 2015 Julian Graham <joolean@gmail.com> ;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org> +;;; Copyright © 2015 Alex Kost <alezost@gmail.com> ;;; ;;; This file is part of GNU Guix. ;;; @@ -27,6 +28,7 @@ #:use-module (guix build-system gnu) #:use-module (gnu packages) #:use-module (gnu packages databases) + #:use-module (gnu packages doxygen) #:use-module (gnu packages glib) #:use-module (gnu packages gnunet) #:use-module (gnu packages guile) @@ -225,3 +227,36 @@ Originally created for use in video game prototypes, it can generate random sounds from presets such as \"explosion\" or \"powerup\".") (home-page "http://www.drpetter.se/project_sfxr.html") (license license:expat))) + +(define-public physfs + (package + (name "physfs") + (version "2.0.3") + (source (origin + (method url-fetch) + (uri (string-append + "http://icculus.org/physfs/downloads/physfs-" + version ".tar.bz2")) + (file-name (string-append name "-" version ".tar.gz")) + (sha256 + (base32 + "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na")))) + (build-system cmake-build-system) + (arguments + '(#:tests? #f)) ; no check target + (inputs + `(("zlib" ,zlib))) + (native-inputs + `(("doxygen" ,doxygen))) + (home-page "http://icculus.org/physfs") + (synopsis "File system abstraction library") + (description + "PhysicsFS is a library to provide abstract access to various archives. +It is intended for use in video games. For security, no file writing done +through the PhysicsFS API can leave a defined @emph{write directory}. For +file reading, a @emph{search path} with archives and directories is defined, +and it becomes a single, transparent hierarchical file system. So archive +files can be accessed in the same way as you access files directly on a disk, +and it makes it easy to ship a new archive that will override a previous +archive on a per-file basis.") + (license license:zlib))) |