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author | Kei Kebreau <kei@openmailbox.org> | 2017-08-06 19:58:55 -0400 |
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committer | Kei Kebreau <kei@openmailbox.org> | 2017-08-16 11:28:12 -0400 |
commit | e664200c0c1bed8ae8412bcb227466902b8075b0 (patch) | |
tree | 06b41ef87a7579b96f3965440a030acadac66269 | |
parent | af4db693dbb2413b910212ff6104f6086d8389fe (diff) | |
download | guix-e664200c0c1bed8ae8412bcb227466902b8075b0.tar.gz |
gnu: Add ltris.
* gnu/packages/games.scm (ltris): New variable.
-rw-r--r-- | gnu/packages/games.scm | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 436a885d6e..e0a212e15f 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -433,6 +433,47 @@ scriptable with Guile.") Chess). It is similar to standard chess but this variant is far more complicated.") (license license:gpl3+))) +(define-public ltris + (package + (name "ltris") + (version "1.0.19") + (source + (origin + (method url-fetch) + (uri (string-append "http://prdownloads.sourceforge.net/lgames/" + name "-" version ".tar.gz")) + (sha256 + (base32 + "1895wv1fqklrj4apkz47rnkcfhfav7zjknskw6p0886j35vrwslg")))) + (build-system gnu-build-system) + (arguments + '(;; The code in LTris uses traditional GNU semantics for inline functions + #:configure-flags '("CFLAGS=-fgnu89-inline") + #:phases + (modify-phases %standard-phases + (add-after 'set-paths 'set-sdl-paths + (lambda* (#:key inputs #:allow-other-keys) + (setenv "CPATH" + (string-append (assoc-ref inputs "sdl-union") + "/include/SDL")) + #t))))) + (inputs + `(("sdl-union" ,(sdl-union (list sdl sdl-mixer))))) + (home-page "http://lgames.sourceforge.net/LTris/") + (synopsis "Tetris clone based on the SDL library") + (description + "LTris is a tetris clone: differently shaped blocks are falling down the +rectangular playing field and can be moved sideways or rotated by 90 degree +units with the aim of building lines without gaps which then disappear (causing +any block above the deleted line to fall down). LTris has three game modes: In +Classic you play until the stack of blocks reaches the top of the playing field +and no new blocks can enter. In Figures the playing field is reset to a new +figure each level and later on tiles and lines suddenly appear. In Multiplayer +up to three players (either human or CPU) compete with each other sending +removed lines to all opponents. There is also a Demo mode in which you can +watch your CPU playing while enjoying a cup of tea!") + (license license:gpl2+))) + (define-public prboom-plus (package (name "prboom-plus") |